* If you want to update the article please login/register
Hey all, I'm a Vasari player, and I'd like to know how to best manage the commerce side of the game. I'll list what I do at the start of each match. 1. Max population bonus on home planet 2. Build Cap Ship Factory 3. Build Scouts. 4. Build Extractors 5. Build Evacuator 6. Sell Cap Ship Factory 7. Build a research lab or two depending on timing 8. Build a few skirmishers to support Cap Ship. 9->. Whatever seems useful from then on. I've heard something about 'best trade routes' with white lines, but don't fully understand how to get maximum benefit from these lanes, I have no clue how refineries work, and I'd like to know how to level up population bonuses on newly-capture planets to get maximum effect. Research info would be nice too. Well, your early build order seems good, so I'll just answer your specific questions. The white line represents your longest chain of planets with trade ports that only go through each planet once. It's little weird how it decide that chain, but once you get the hang of it, it is a good way to increase wealth because the amount of credits you get from each trade port increases with each planet you add to the chain. Thus, an empire with eight planets in line with trade ports on each will get more income than empire with 4 four planets in line with two trade ports on each planet even though the number of trade ports are same thanks to chain bonus. Refineries give additional resources based on the number and type of resource asteroids in gravity well they are in as well as in adjacent gravity wells. This includes extractors in uncolonizable gravity well that you control, and as general rule OF thumb 8 extractors have to be effective for them to be worth while. If you have a long trade chain, you will need 10-12 to beat out usefulness of trade port, so they are used far less frequently. I don't really know what you mean by level up population bonuses, but if you mean upgrading the population of each planet, in general you just need to get the development rate out OF negatives. Then you just need to upgrade it once the population cap is reach. Sorry for that, I meant planet development research as you correct. Thanks for your info, will use it to GREAT SUCCESS! I've always been one to max that upon getting to the planet, will fix that issue quickly quickly now. So I'm going to assume that I shouldn't bother with refineries unless they're on a planet with many connections or no viable trade routes? Quoting 0dd3sy, reply 2 Sorry for that, I meant planet development Research as you correct. Thanks for your info, will use it to GREAT SUCCESS!
* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.
Plex.page is an Online Knowledge, where all the summaries are written by a machine. We aim to collect all the knowledge the World Wide Web has to offer.
© All rights reserved
2022 made by Algoritmi Vision Inc.
If you believe that any of the summaries on our website lead to misinformation, don't hesitate to contact us. We will immediately review it and remove the summaries if necessary.
If your domain is listed as one of the sources on any summary, you can consider participating in the "Online Knowledge" program, if you want to proceed, please follow these instructions to apply.
However, if you still want us to remove all links leading to your domain from Plex.page and never use your website as a source, please follow these instructions.