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Last Updated: 02 July 2021

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General | Latest Info

As owner of AMD RX Vega graphics card, it is not always easy. Often graphics card was called a flop, its efficiency was criticized and, in general, it was simply not a real gaming graphics card. Whoever defends such things can only be a fanboy! Right? I had already shown in another article that as an interested tinkerer you can correct a lot in terms of efficiency. Also, benchmarks do lie and, as you can see from various retests and current game reviews, performance has kept in balance with corresponding Pascal counterparts from Nvidia, which no objective tester would call a gaming cripple after all. Why do I go so far and defend AMD graphics card in introduction to Geforce RTX review? Very simple: I want to make it clear from start that I do explicitly prefer any manufacturer and that I always buy products that offer me the best price-performance ratio within my set budget at time of purchase. Y es, I had more Geforce than Radeon card S. No, I dont really like Nvidias price policy. For the latter reason, I was often annoyed about prices of Nvidias Turing graphics cards and with regard to raytracing performance, I also like to shoot against RTX on slogan. After all, first implementations of DLSS were insult to the eyes and raytracing effects cost so much power that even the wickedly expensive 2080Ti was often brought to its knees in FullHD. But lately there is more and more praise for Turing features and so I want to have a look at it myself. The aim of this review is to examine some of Turing features in detail and then to evaluate them neutrally and objectively. Of course, I didnt miss the small comparison between 2060 Super and Vega 64, which should only be seen as small bonus-cards were at quite similar price level and I was simply interested in whether slightly optimized custom Vega does not perform a bit better than reference models often used for tests.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Quick driver information

This installation type should install all core software and driver components in the default folder location, C: \ Program Files \ AMD \. The Installation process begins immediately after Selecting Accept and Express Install and requires minimal user interaction. For Radeon ReLive eligible systems, Install Radeon ReLive option screen will not be present when using Express Install. Instead, Radeon ReLive package are copied to Radeon Settings folder and can be installed at a later time. For more information about Radeon ReLive, please refer to KB article: How To Install and Enable Radeon ReLive Once installation has successfully complete, final screen should provide Restart Now and / or Close options, as shown in example below: Restart Now will Restart system and Close will exit to Desktop. If system Restart is not require, then only the close option will be available. If one or more components were not installed or installation was interrupt, final screen should provide options shown in the example below: Report Issue open AMD Issue Reporting Form using default web browser. The AMD Issue Reporting Form can be used to provide feedback on installation Issue. The system must be connected to the Internet. Otherwise, pages will not be display. View Log open installation Log file using the default web browser. The Log files contain details about graphics hardware and software components instal. Report. Xml file can also be found in folder: C: \ Program Files \ AMD \ CIM \ Reports \

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

OpenGL support

AMD's OpenGL Drivers aren't bad exactly it's just that Nvidia's spent more money on them and, of course, Nvidia fully supports all their own OpenGL extentions which a LOT of OpenGL games and apps use. AMD has equivalents for many but they're not always supported well by apps. Then, of course, you have the problem that AMD's GPU market share means that many small software companies and indie devs don't even bother to test their software on AMD hardware, plus Nvidia do stick their oar in a LOT with smaller devs, going so far as to send teams to them to help optimize their software for Nvidia GPUs, AMD just don't have budget for this. Where emulators are concern, most are open source projects run by one or two people, As such, they use OpenGL because DirectX isn't free and again they often just don't bother testing with AMD hardware since they simply don't own any. Thankfully, most of the better emulators are moving to Vulkan for the same reasons they usually use OpenGL and AMD's GPUs are much better at Vulkan. How do I post there? I couldn't. Anyway, the problem is present in all OpenGL base emulators, most notebly Citra Emulator for 3DS, where when you run it using Intel GPU it runs fairly well depending on GPU, but when you run AMD GPU, even though it is way more powerful than iGPU, Emulator lags horribly and gives nearly 2-5 fps and 15-20% run speed. Knowing that 3DS games are not graphicly demanding at all. If you could check out why and fix it, that would be great, because it's really says something about your GPUs and drivers at community. The issue is a bit better when it comes to other recent Wii U Emulator CemU but it's quite the same problem as well graphics are very weak compared to Nvidia GPUs.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Vulkan support

The benchmarks

OSWindows 10
CPUIntel Core i7-5930K (6-core) @ 4.5GHz
RAM32GB Corsair DDR4 at 3000MHz
HDDSamsung SM951 512GB M.2 PCIe SSD
MotherboardAsus X99 Deluxe
Power SupplyCorsair HX1200i
CoolingHydro Series H110i GTX 280mm Liquid Cooler
GPUsNvidia GTX 980 Ti, AMD R9 290X

So, what is the big deal with this new Vulkan API anyway, and why should we care? Heres Vulkan API in hundred words or less: Its low-overhead, close-to-metal API for 3D Graphics and Compute applications. Vulkan is basically a follow-on to OpenGL. It was originally referred to as next generation OpenGL initiative, and it included a few bits and pieces from AMDs Mantle API. Vulkan is supposed to provide numerous advantages over other GPU APIs, enabling superior cross-platform support, better support for multithreaded processors, lower CPU load, and a pinch of OS agnosticism. It should also make driver development easier, and allow pre-compilation of drivers, including use of shaders written in various languages. That 93 words, so if youre not interested, you can skip the next 3 500. If, on the other hand, you want to know more about the upcoming Graphics API that will be with us for years to come, 'll get start on the basics.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sources

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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