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Bomberman Land (Wii)

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Last Updated: 29 November 2020

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Bomberman Land (Wii)

Composer(s)Isao Kasai
Developer(s)Hudson Soft Racjin
Genre(s)Action , puzzle
Mode(s)Single-player , multiplayer
Platform(s)Wii
Publisher(s)JP : Hudson Soft, NA : Hudson Soft, EU : Rising Star Games
ReleaseJP : March 8, 2007, NA : January 29, 2008 , EU : March 14, 2008
SeriesBomberman

Gamers from around the world love the Bomberman franchise. This series has been accessible on nearly every single console that has been release. The reason for this love is simple, yet highly addicting, gameplay. Players take bomb, break out of their brick prison, obtain upgrades, and try to trap other players with their highly potent bombs. To fully immerse players in the game even more, they can customize their characters with different outfits that are hilarious to see while playing. It is this personalization and addictive gameplay that help make this franchise a favorite among many. Throughout the years, developers have been trying to expand the single-player mode to make it more engaging and addicting. Even though there have been several new additions, sadly developers haven't been able to capture the magic contain in classic Bomberman gameplay. Hopping to change that, developers have released the first Bomberman game on Nintendo Wii entitled Bomberman Land. When first loading Bomberman Land, gamers will have three game modes to participate in: Attraction, Story, and Battle. Attraction mode is where players can play any of mini games that they have already unlocked in Story mode with up to four players. In Story mode, main goal is to become champion of Bomberman Land by getting the highest ranking in five different zones. In order to advance between each zone, players must purchase different licenses as well as win ranked battles. While in this mode, players have the option to wander around the island, shop for new outfits, play attractions, and train for various events to go to the next zone. One of the worst things about Story mode is that it takes forever to actually get to play the game. When the game is first load, players will be bombarded with numerous text boxes that tell the story. Players will then be moved from various places, but will still be forced to read even more text boxes. What makes this even worse is the story is extremely generic, so this reading these text boxes proves to be pure torture for players. Once players finally get to control their characters, they will find out that most of this game mode is about various mini-games that are very generic and boring to play, there is no real Bomberman action to be find. Honestly, the real meat of this game, and the only reason many people will want to own it, is Battle mode. Up to four players can complete in classic Bomberman action. There are numerous scenarios that players can choose from, such as: normal, star, point, crown, all-Out, and Wii. Normal mode is a standard Bomberman game that players know and love. Star mode is where players collect star panels. The person with most star panels wins. Point is where players collect points by defeating their opponents-most at end wins. In crown, first person to get to, and touch the crown wins.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Gameplay

There are over forty attractions to be played in differing zones in the park. Before they can be play, attractions can be accessed in Training, in which they are divided into five difficulty levels. There is no limit to how many times a player can redo training sessions if a player fails. Players win training points depending on which difficulty is beat, and if all five are complete, players receive item. In the actual Zone, players are given a certain amount of tokens to play attractions. There are three different attraction types in the game: Single Player, Two Player, and Four Player. Single Player attractions are worth 1 token, while multiplayer attractions can cost upwards of the total amount of tokens give. Zone Pieces are awarded based on how well Bomberman ranks in specific events, as well as specific ranks against opponents in multiplayer attractions. Higher ranking, more pieces are award, and this in turn places Bomberman in higher over-all rank. If rank is lower than is achieve, player can play the event again at the cost of another token, but run the risk of lowering their over-all rank.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Demo

A demo of game was playable at Nintendo booth during the 2006 E3 gaming convention. The demo feature three minigames used to demonstrate the Wii Remote's functionality. These minigames include Mountain, Pierrot, and Space Tube. In Mountain minigame, player uses Wii Remote to point and destroy falling rocks coming out of volcano located in the background. Players also receive bonus points for shooting at rocks consecutively without missing. In Pierrot minigame, Wii Remote is used to balance giant bomb on a stick, which grows in size as the game progress. The Players must also avoid objects falling off from balcony, which will cause the stick to tilt. If the stick manages to tilt too much, bomb will fall off and explode. The Space Tube minigame uses the Wii Remote to tilt the Tube that Bomberman runs through, which makes Bomberman jump or turn right and leave. Players must also avoid obstacles including closing doors and spikes.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sources

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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