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Decksplash

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Last Updated: 30 November 2020

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Decksplash

Developer(s)Bossa Studios
Genre(s)Sports
Mode(s)Multiplayer
Platform(s)Microsoft Windows
Publisher(s)Bossa Studios
ReleaseCancelled
Twitter@decksplash

Update, November 11: Decksplash didnt meet its 100 000 Player goal, so now it has Bossa Studios, best known for their bizarre sandboxes like Surgeon Simulator and I Am Bread, announced Free Week for their competitive skateboarders Decksplash. But there was a substantial caveat: if Decksplash couldnt attract over 100 000 players during that week, theyd quit development on it. Competition for players is fierce among multiplayer games. Heres current top dogs. That Free Week has come and go, and Decksplash failed to meet its Player goals. So now it go. Base on SteamSpy, it seems the game attracts about 36 000 people during its Free Week, and SteamCharts show a peak concurrent Player count of 464, with an average of 73. Free Week proves what we suspected at the start, say Bossa Studios in their official announcement. Decksplash is a good game, evidence by its 79-86 Steam score throughout the week. Players who experience games like it, but in the end, there just wasnt enough of them to guarantee healthy online community and keep game matchmaking alive for the long run. Theyre taking a pragmatic approach to news. The lesson to take home is that, though not the best, this outcome is a good one for everyone involve: its players wont spend money on game that wo survive long haul, team can move on to a new Bossa project with a sense of closure having done their best with Decksplash, and we try new way of validating multiplayer game. Bossa iterate on hundreds of games a year during their internal game jams, and Decksplash was just one of those many potential products. Among other projects they have going now are sandbox builder Worlds Adrift, and a new co-op action game directed by former Valve writer Chet Faliszek. Original Story, October 28: Developing and launching a game is a risky enough proposition, but for indie Studio to release multiplayer game is fraught with danger. Weve seen so many smaller online games launch, find zero players and die out. Bossa Studios are hedging their bets. Unless their upcoming online skateboarding game Decksplash can draw 100 000 players during a free event next week, theyll be cancelling development. Bossa have been surprisingly up-front about the seriousness of this decision, with Matt Malford Alford, QA director, producing a video explaining why theyre taking this approach. As questionable as the decision May initially seem-its undeniably at least part marketing stunt-there is certain pragmatism to it. Multiplayer games will live or die based solely on how many people are playing them and if well-know Studio like Bossa ca draw crowds, then there is not much point investing further time in development. Theyre not holding full, polished game hostage here, but rather making early decisions as to whether it is viable to continue work on it in as Early Access. Personally, I am going to be one of the players trying it out during Free Week.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Development

Bossa Studios has cancelled its in-development skateboarding game Decksplash after the game failed to attract enough attention during the Week-long open beta. The developer had previously said that it would end production of the game if it did not reach 100 000 players during that beta period on Steam, reasoning that a certain level of interest was needed ahead of release to justify the title's online playability. Hinging game's development on the outcome of experiments like this is a bold move, and admittedly one not all developers are in position to make. Still, attempt itself highlights how important it is for developers to find ways to realistically gauge project's player base when developing a title with an online component. Free Week proves what we suspected at the start: Decksplash is a good game, evidence by its 79-86 Steam score throughout the week, explains Bossa Studios following beta. Players who experience games like it, but in the end, there just wasnt enough of them to guarantee healthy online community and keep game matchmaking alive for the long run. The lesson to take home is that, though not the best, this outcome is a good one for everyone involve: its players wont spend money on game that wo survive long haul, team can move on to a new Bossa project with a sense of closure having done their best with Decksplash, and we try new way of validating multiplayer game. Should we have cancelled game without this experiment, what if would always be there in the back of our minds.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sources

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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