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Films Adapted Into Video Games

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Last Updated: 29 November 2020

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As the name suggest, Monster Hunter games are all about tracking, fighting, and capturing all sorts of beasts across several fantasy lands. Players design their own characters, and there's generally very little in the way of story throughout the Monster Hunter series. The movie in production stars Milla Jovovich, who's best known for her role as Alice in Resident Evil, another adaptation of a video game made by Capcom, the same developer that made the Monster Hunter franchise. Since its debut in 2002, Resident Evil Movie franchise has been largely lampooned by critics, but it remains the highest-grossing series of video game movies to date. Six Resident Evil films have generated a total of $1. 2 billion in revenue worldwide with lead actress Milla Jovovich and her husband, director Paul WS Anderson. The last film in the series, 2016's Resident Evil: Final Chapter, earned $312. 2 million on a $40 million budget. Deadline reports that Netflix will work with the studio behind Movies, Constantin Film, to develop the Resident Evil TV series. It's unclear whether the series will reboot the franchise or serve as a tie-in to films. Writer and director Johannes Roberts was previously linked to reboot Film. With more than 100 million copies sold worldwide, Minecraft is without question one of the most popular games of all time. Mojang, Microsoft subsidiary behind Game, has been trying to get minecraft Movie into production for years. The project has seen multiple directors come and go, however, making it hard to get off ground. But in January 2019, Warner Bros. Announce it had tapped Peter Sollett, director of Nick and Nora's Infinite Playlist, to lead the movie. As of now, Minecraft has a March 4 2022 release date. Call of Duty is the best-selling video game franchise of all time, and it has set the bar for just about every military-relate video game release during the past 10 years. The series focuses on war stories, spanning decades of American military history, with some even expanding into futuristic space combat. Call of Duty Movie is under the helm of Stefano Sollima, director of Sicario and its sequel, Sicario: Day of Soldado. Sollima has shown a penchant for modern gunplay and urban combat in both of those films, suggesting that the film may opt for more present-Day setting, rather than the World War II backdrop of earlier games in the series. Rainbow Six is a squad-base shooting game franchise, inspired by Tom Clancy's novel of the same name. The novel follows a team of counterterrorism operatives as they embark on a variety of missions. Paramount Pictures is planning multiple Rainbow Six films, with Black Panther and Creed actor Michael B. Jordan in the starring role as Rainbow Six commander John Clark. The first film, without Remorse, will tell Clark's origin story, followed by a sequel, called Rainbow Six.

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Cyberpunk: Edgerunners

Studio TRIGGER, anime production company made up of former members of legendary Studio Gainax, is producing Cyberpunk 2077 anime for Netflix set to premiere in 2022. Call Cyberpunk: Edgerunners, anime will be a standalone story set in the world of developer CD PROJEKT Reds ' upcoming open-world action roleplaying Game. TRIGGER, besides being found by members that work on seminal anime like Neon Genesis Evangelion, is best known for its highly stylistic, experimental art styles and over-top narratives. Its best-know works include Kill la Kill, Darling in Franxx, and more recently, hugely successful anime film Promare. Cyberpunk 2077 launch this November for all major platforms, following another delay announced earlier this month to give CD PROJEKT RED ample time to polish experience and fix bugs ahead of release. When it does launch, it is likely going to be one of the biggest gaming events of the decade, coinciding with next-gen console launches from both Microsoft and Sony. So it is nice to see that the Cyberpunk 2077 universe is going to keep expanding well into the future, and new standalone series from Studio as esteem as TRIGGER should be extremely exciting news for anime fans everywhere.

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The Texas Chainsaw Massacre

Table

Developer(s)Wizard Games
Publisher(s)Wizard Games
Platform(s)Atari 2600
Genre(s)Horror Action
Mode(s)Single player
DistributionCartridge

While watching your favorite horror movies, you may have missed one of the gaming industrys favorite pastimes: adapting great scary films into games. From Texas Chainsaw Massacre and Halloween to Friday 13 and Nightmare on Elm Street, all of these franchises have been adapted into Video Games at one or another. Many of the early ones are cash grabs while some of more recent adaptations are excellent. Some of these games, like endless runner based on the Childs Play franchise, are just plain weird. Technically, this is based on the RING series of novels, so do expect to see Samara or any creepy videotapes. In fact, this Resident Evil-clone actually involves solving the mystery of a computer virus called RING. Unfortunately, Terrors Realm wasnt terribly well-receive, but it is worth looking for hardcore horror fans, or those really into RING books. NESs Friday 13 Game has gained a rather infamous reputation as one of the worst Games ever make. Is it classic? Absolutely not. And like lot of Games of era, it can be incredibly frustrating. But the music and sense of dread found in the game do nail a certain 80s horror vibe that few other 8-bit games of it time do, and it is worth playing for a few minutes just to experience that. Texas Chainsaw Massacre would be looking at AO rating if it came out today with modern graphics. While many horror Games put you in shoes of people getting away from baddies, Texas Chainsaw Massacre allegedly let you play the role of Leatherface as he cut victims down with his legendary Chainsaw. I say allegedly because the leatherface is just a mass of baby blue pixels. It is not really clear what hes doing or even if hes holding Chainsaw. That say, it is still better than every Texas Chainsaw Massacre movie sequel to date. It is not the best looking horror game out there, and it is certainly not the prettiest, but this early interpretation of the slasher genre still provides fun, simple enjoyment. You play as babysitter protecting a child from Michael Myers while trying to make your way to a safe room. In some ways, Halloween S simple setup provides the foundation for many modern horror Games that are more about avoiding monsters than engaging in combat. Predator is one of the most iconic Aliens to ever hit the silver Screen, yet most of his video game appearances have been accompanied by even more popular xenomorphs. Concrete Jungle was an opportunity for Predator to show off his hunting abilities solo in a lengthy action game. Unfortunately, controls are a little wonky, but if youre willing to put time in, there is a solid game to be find. Of all horror franchises out there, Jaws seems one of the least likely to be turned into a video game, yet Appaloosa managed to create a flawed but fun take on films in 2006.


About the game

One of the unique aspects of TCM is that it may very well be the first game where you play a murderer; in this case, Leatherface, brain damaged psychotic serial killer that wears a mask made of human flesh and enjoys grinding teenagers into bloody piles of goo with a chainsaw. As 2600 could only feature the most limited of graphics, leatherface here is a tanned face blob-like creature with a 'T-shape chainsaw that sticks out of his chest, and is the same color as his clothes. Victims are interlopers who have unknowingly wandered on your property. Looking like innocent little girls, you must chase youngsters around your obstacle laden homestead. When you catch up to them, it's time to press the fire button and let your chainsaw do its business. Victims then look like they become inverted and quickly disappear without even a spot of blood. Although chasing children around and grinding them into hamburgers sounds easy, game do pose a few challenges. Chainsaw runs on fuel, so you only have a limited amount of time before you run out of gas and then it's game over. Not only does fuel constantly diminish, but your yard is covered in snags such as cow skulls, barb wire, fences and wheelchairs. If you get stuck on any of these items, you have to chainsaw your way though, which wastes fuel and shortens your life. TCM is an endless game, or at least one that ends in your inevitable defeat via an empty gas tank. Unlike in films where Leatherface is an unstoppable killing-machine even with his bare hands, here he is helpless without the power of his chainsaw. The screen goes black and one of the innocent little girls you were chasing sneaks up behind you and kicks you from behind.

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Predator: Concrete Jungle

The Predator series of films has always struck a balance between action and horror, and many games based on characters have followed that pattern. Aside from long-running Aliens Vs. The Predator series and 2020's Predator: Hunting Grounds, titular monster also star in 2005's more obscure Predator: Concrete Jungle. Concrete Jungle allows players to take control of the Predator while he retrieves his weaponry from a group of gangsters who stole it for themselves. The storyline takes place over one hundred years, showing the main Predator becoming more of a threat as the game continue. Predator: Concrete Jungle also embraces stealthier aspects of character, delivering something akin to the hyper-violent Assassin's Creed. As cool as that sound, Concrete Jungle didn't quite work in execution. VideoGamer slams the game's terrible camera system, which confusingly gives players four alternate vision modes. Meanwhile, IGN's Douglass C. Perry calls the game out for its awkward controls, which make using Predator's huge arsenal way clunkier than it should have been.

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The Evil Dead series

Fan edits existed before the Internet age, but they certainly have exploded with the rise of digital media and easier-to-use editing software. The most famous one that opened floodgates was Phantom Edit, in which One disgruntle Star Wars fan RE-Edit Phantom Menace by removing most of the sillier aspects of Lucas folly to produce a shorter film with more Menace and less Jar Jar. Originally distributed on VHS, this fans approach blew up when it hit the net and inspired countless other works for films like AI and Lord Of Rings: Two Towers. Beyond ease of doing it, why are these fan edits so prevalent? For some fan editors, it is a matter of changing filmmakers ' work, while for others it is an exercise that either recontextualizes the film in some way or just provides a challenge that strengthens their editing skills. Into this storied tradition enters Josh Roush, who has taken Sam Raimis Films Evil Dead, Evil Dead II, and Army Of Darkness and combined them into one long movie. This approach is similar to how Topher Grace RE-Edit all three Star Wars prequels into one giant film a couple of years ago. Roush isnt critiquing Raimis Films in any way with his Edit; rather, he just noticed the possibility to create one epic tale without any breaks and decided to see how it would flow. The Evil Dead Series is an interesting franchise that lends itself well to this gestalt approach as the first part of Evil Dead II basically recaps / remakes the first film with some changes and then the end of the film directly leads into Army Of Darkness. Roush does extensive work fitting various elements of films together to create a framing device while trying to accommodate various changes in casting and problems with continuity. In the following clip, he takes parts of all three films to refashion the intro to his epic retelling: over on his blog, Roush goes into extensive detail, showing various places in films where he fit seams together and his reasoning for those edits. He also put up a link on his site to download a low-res version of the complete 235 minutes long film for those who wish to view his final product or just like to watch Bruce Campbell getting hit with stuff for four hours.

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A Few Methodological Features

In the past, most common adaptations were first made from literary texts to films and only after that, to video games. Recently, this order has started to reverse and, more and more frequently, video games are produced first and then transferred to film. The reason that makes games transfer easily to movies is their many similarities: Games incorporate many cinematic features, aesthetics, and narrative. But while there are so many similarities between games and films, there is big difference, That is interactivity or in the words of BROWN and KRZYWINSKA: that game has to be play. This paper take as case study adaptations of survival Horror Games into films and more specifically adaptations of Resident Evil Video Games. Through Greimasian narratological / semiotic analysis of Resident Evils texts, this paper aims first to examine adaptation of interactive mediums such as games into films, as well as narratological consequences of process and second to address theoretical issues concerning Video Games narrative. In the past, the most common adaptations were primarily from literature texts to films and only secondarily into video games. Recently this paradigm has begun to change, as we are witnessing an increasingly growing number of Video Game Adaptations into films, one of the most immersive forms of Adaptation. This development is not surprising if we take into account the increasing profits of the games industry, which often compete with or in some cases, overshadow profits of the film industry. Also, as stated by BROWN and KRZYWINSKA increasing numbers of movie-Game tie-ins is due to their many similarities, since like film, digital games are screen-base, and as such utilize many cinematic features, providing thereby one of the more basic and formal reasons for increasing numbers of movie-Game tie-ins while in parallel they are stressing out central difference, which is Games interactivity: yet what define Games generally, distinguishing them from other media, is that Game has to be Play. Taking into account this difference, this essay examines adaptation of video games that belong to the survival Horror genre into films and, more specifically, Resident Evil Video Game instalments into films which can be consider, at least commercial, very successful: Resident Evil Film series have grossed more than $900 million to date, with each Film making more money than last series also hold record for most Live-Action Film Adaptations of Video Game in 2012 GUINNESS World RECORDS Gamer's Edition. Recently we have witnessed heated debate among game theorists as to whether it is legitimate to analyze games as narratives or not. We will not enter into details of this controversy as this is not our subject here, but it is useful to point out that even though ludology suggests that video games are radically different from narratives as communicative structures and thus not eligible to be analyzed with the use of narratology, not all of ludologists deny relation between narratives and Video Games.

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Defining "Adaptation"

After decades of fan petitions and dreams, it's clear that video game publishers, Hollywood, and general audiences are finally ready for gaming IP to be adapted to Film and TV. In 2018, Rampage topped $100MM at the domestic box office and crossed $450MM globally. A year later, Detective Pikachu broke domestic records for Video Game-base Film with a $54MM opening weekend and $144MM final haul. And less than a year later, Sonic Hedgehog managed more than $58MM in its domestic debut. Notably, this opening was roughly twice the size of 2019's Terminator: Dark Fate and 2020's DC Film Bird of Prey. It also matches the opening of 2019's Hobbs & Shaw, spinoff From most successful New Film franchise of the millennium. In January 2020, Netflix also announced that Witcher had become its biggest ever original series release. And while the show is an adaptation of a book series, much of the franchise's popularity seems to have started with its hit Video Game Adaptation. Many more adaptations are due. Tencents Riot Games is likely to premiere Its League of Legends anime by the end of the year, while the Showtimes TV Adaptation of Halo is expected to premiere early in 2021. Netflixs Castlevania anime Adaptation has been one of its most popular series for years, and the streamer has reportedly greenlit at least one season of Activision Blizzards Diablo and Overwatch franchises, as well as Capcoms Resident Evil Games. Series based on Capcoms Devil May Cry, Activision Blizzards ' Call of Duty and Square Enixs Final Fantasy are rumor to be underway, too. Meanwhile, PlayStation Productions-The console manufacturers attempting to build an internal Marvel Studios-like group to adapt its gaming IP-should be close to unveiling its own multi-title slate, and has already announced a film based on Uncharted. The sudden embrace and success of gaming IP is somewhat of a surprise. Around 2000, Hollywood began to shift its film and TV strategies to focus on sci-fi, comic books and Fantasy IP. However, its interest in video games as source material was relatively limited-even though many of its most successful films were fundamentally game-like. The fourth highest grossing hit of 1999, for example, was set in a virtual world where the hero needs to download new superpowers, pause time, and defeat AI enemies. This title, Matrix, beat years jam Bond and almost match Toy Story 2. A year later, Hollywood had the first critical and commercial comic book Adaptation of the modern era, X-Men, which focussed on a large team of varyingly superpowered humans. Less than two years later, biggest film of the year was the comic book Spider-Man, in which the hero web-sling through photo-realistic, digital recreation of Manhattan. And in the years that followed these films, box office was increasingly dominated by titles like Harry Potter, Star Wars, Lord of Rings, Transformers and those of Marvel Cinematic Universe. Games should have been a perfect fit for this model.

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Production Techniques for Adapting Films

In 2017, it was reported that Jason Momoa-he of Game Of Thrones and Aquaman fame-has signed on to star in Just Cause Film project. Momoa is set to play series protagonist Rico Rodriguez; highly-skilled operative who completes various assignments for a mysterious organization known simply as the Agency. Presumably, say assignments will be complete within the confines of some exotic tropical locale, but that particular detail-along with many other aspects of the plot-Is unconfirmed at this time. Meanwhile, Brad Peyton has been confirmed as film director. Interestingly, Peyton is also working on the film version of the popular arcade Game Rampage, which stars none other than San Andreas lead, Dwayne Rock Johnson. Well, let you decide whether producers that apparently look at San Andreas and thought, Now thats what a Video Game Movie should look like, are right or not. Speaking of producers, Peyton and Jeff Fierson will be handling production of Just Cause Film via their ASAP Entertainment production company. Additional producers include Roy Lee, Adrian Askarieh, Eva Cao, as well as Mason Xu and Fan Dong Of DNA Co. Ltd. It is worth noting that China-base studio DNA is handling film financing. It seems that China's fascination with funding blockbuster action films continues to grow stronger and stronger. There is no word yet on when Just Cause will start shooting or if it will include scenes featuring Rodriguez tying cows to blades of helicopters and then tying civilians to cows. If it attempting to replicate the best parts of Just Cause Games, however, it most certainly should.

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Screenplay Sources of Adapted Films

Among the sea of video game adaptations that have been released in the last few decades, some are totally watchable and whimsically fun while plenty of others are questionable at best. Lately, Netflix's adaptation of Witcher really raised the bar, and Detective Pikachu and Sonic Hedgehog were definitely impressive sequels to latter are both already in the works. So, pressure is raging hot for the next crop of Game re-imaginings set to debut on big and small screen. Give how tricky it can be to keep track of the immeasurable amount of content being produce, Hollywood Reporter has compiled this handy list of major upcoming video game adaptations. Some already have scheduled release date, while others are still floating in development as big-name Star attached to the project. From the much-anticipate HBO adaptation of Last of US to Witche R prequel series Blood Origin, list includes a robust menu of animation, hardcore action, fantasy and adventure that ensure every Game fan will be offered opportunity to find their next cinematic obsession. Among the most well-know video game figures on this list, at least in the mainstream arena, is the incredibly athletic, fiercely independent young archaeologist Lara Croft. The character was created by Toby Gard in 1995 and since then has appeared in numerous Tomb Raider video games and comic books that require her to survive in harsh environments and solve mysterious puzzles before figuring out the secrets of her family. In 2001, Angelina Jolie played Croft in Simon West's film adaptation, starring opposite her father, Jon Voight. This was followed by Alicia Vikander taking over the role in Roar Uthaug's 2018 version penned by Geneva Robertson-Dworet who went on to write Captain Marvel, which earned over $270 million at the global box office. The sequel is being written by Free Fire's Amy Jump. Originally scheduled for March 2021, there is currently no release date for the movie. Alongside Uncharted screen adaptation in development, viral fan film by Norwegian filmmaker Martin Sofiedal made an impact on the gaming community as the director gained enough attention that he was invited to tour Naughty Dog premises in Los Angeles. Naughty Dog's shooter adventure Game Uncharted, created in studio by Amy Hennig, has been floating theatrical version for many years with various different creatives on board, including Seth Gordon and then Shawn Levy, who eventually left the project to direct Free Guy. Dan Trachtenberg has now signed on, with Spider-Man Star Tom Holland set to topline as Nathan Drake opposite Bryan Cranston. The screenplay by Joe Carnahan and Rafe Judkins is said to take place before the events of the video game. Nathan Drake, game's lead character, has some die-hard fans, perhaps because he is depicted as a likable everyman type who understands the sheer absurdity of each death-defying adventure he accept. An Advanced tank is stolen by a terrorist group and an elite solider, Solid Snake, is dispatched to retrieve it.

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Generic and Serial Approaches

Table

ApproachExpected Result
Try to capture what made the video game special in movie formWeird, experimental movie which has a small chance of being amazing, but a much larger chance of being a messy failure. Either way, it will likely lose the studio money.
Ignore what made the game special, focus on surface aspects for branding purposesGeneric action/sci fi/fantasy movie with superficial connections to the game. Will be disliked by the fans, but has a chance of limping to profitability if it can capture enough of the audience with brand loyalty.

In many ways, of course, Warcraft represents a step up for video game movies: It boasts a promising director with a reputation for bringing strong characters and emotional textures to science fiction storytelling, array of impressive special effects, budget reported at north of $150 million, and a prime summer release date. Its no-expense-spared tentpole epic aims at true mass appeal. Previous attempts at video game movies, in contrast, have typically been more modest. The Mid-1990s saw a handful of video game adaptations, including movies based on popular fighting games Street Fighter and Mortal Kombat. Both were reasonably successful at the box office after factoring in foreign returns, but they were modestly budget affairs designed to cater mostly to people who were already fans of games by imagining two properties as generic schlocky action flicks. They take fighting games and turn them into low-brainpower fighting movies. The decision to target fans instead of masses makes sense, however, given what had happened with one of Hollywood's earliest attempts at video game adaption, 1993 production of Super Mario Bros. That film boasted an expensive-for-its-time budget of almost $50 million, and a cast that included Bob Hoskins, John Leguizamo, and Dennis Hopper. Predicate on the truly bizarre decision to translate the colorful, whimsical world of Shigeru Miyamoto's incredibly popular and influential Mario games into dark, weird, and uncharacteristically violent sci-fi dystopia, movie was a critical failure and box office bomb, bringing in just $20 million. In years since, Hollywood has continued to churn out video game-base movies. But from forgettable to truly awful to flat-out bizarre, few have attempted much beyond low-level fan service. And ones that have Lara Croft: Tomb Raider, first couple of Resident Evil films have been positioned largely as mundane genre films dressed up in video game garb. For the most part, video game movies have been designed as quick cash-ins, intended to sell tickets primarily to people who buy games and almost no one else. Games were adapted because they were popular, not because they offered intriguing cinematic possibilities, which is how we end up with low-grade movie versions of Doom, Hitman, and Max Payne. Perhaps more than anything else, what connects all of these films is their dismal quality. Look at Rotten Tomatoes scores for a bunch of video game movies and you wo find a single one that breaks the 50 percent mark. By and large, they are all some combination of badly produce, badly design, badly act, badly write, and badly conceive. Bigger-budget films tend to look slicker, but with a few exceptions, there is little if any craftsmanship or imagination on display. At best, there is good-faith effort to competently dramatize some representative scenes from Source material; not one of these films has a memorable story.

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35. Mortal Kombat (1995)

It might not be the first video-Game Movie, but Mortal Kombat is an apex of form, because the premise is almost impossible to screw up if you just go all In: bunch of fighters convene in otherworldly location and battle for the fate of the world. It doesnt have to be more complicated than that. If you grow up either kicking ass or just button mashing your way through Kombat on Super Nintendo, seeing Scorpion and Sub-Zero and Goro come to life onscreen was thrilling, and it turned out that Cary-Hiroyuki Tagawa was born to say Flawless Victory. Though it sounds a bit like a backhand compliment, Kombat is the Gold standard of video-Game movies.

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32. Street Fighter (1994)

The Original 90s Street Fighter movie was horrendous, but it was nothing compared to the mess that is 2009 Street Fighter: Legend of Chun-Li. The decision to take a popular fighting game franchise into a police drama probably wasnt the best decision, and the actors looked downright confused about how theyre supposed to be playing their characters. Chris Klein at least has some fun hamming it up as Charlie Nash, though you wouldnt know hes supposed to be that character unless you hear someone address him as such. At the very least, we get Michael Clarke Duncan as Balrog, so it isnt total loss.

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30. Lara Croft: Tomb Raider (2001)

First Tomb Raider may not have been great, but it is one of the few times a big-budget video-game movie has actually work. Director Simon West has also brought to life such staples as Con Air, Generals Daughter, and Expendables 2, and this movie is about as good as all those. Where Tomb Raider succeed, though, is in the performances by Angelina Jolie and Daniel Craig, before they were old enough to be self-conscious about making video-game movie. It is rare for a female lead in one of these movies to be memorable, but Jolie manages to be entirely compelling, dripping with all that sultry Jolie charm despite being saddled with those comically large video-game-style breasts.

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28. Resident Evil: Extinction (2007)

Paul WS Andersons ' first entry into the longest-running video-game film franchise is understated by comparison to its four sequels. Alice only discover shes weaponize fighting machine about halfway through the movie, which means we spend a lot of time with her just being afraid while her companions try to shoot their way out of Evil Umbrella Corporations underground bio-testing facility, Hive. What it lacks in martial-arts Milla, though, it makes up for in Michelle Rodriguez sneering her way through scenes while she shoots a big gun. First Resident Evil brings little more story than the rest of the franchise, which sticks closer to the boss-to-boss format found in gameplay. It almost thinking mans video-game movie!

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19. Rampage (2018)

Rampage falls short on two fronts relating to Rock: it is not his best video-game adaptation, and it is not the best video-game movie of 2018. It is, however, worthy of landing in the upper-third of this list, which isnt nothing! Theres giant alligator, giant wolf, and giant albino gorilla, giant Dwayne Johnson making jokes about how giant he is, giant Joe Manganiello, and, perhaps best of all, regular-size Jeffrey Dean Morgan, whose innate swagger could lay them all to waste if packed into the tip of a warhead. As Vultures Emily Yoshida say, this is in fact way more SyFy than Sci-Fi, one shark short of Sharknado, but until we get Annihilation of video-game movies, going full SyFy is an endearing distraction these adaptations provide as long as they dont take themselves too seriously, which Rampage definitely does not. It is not quite interesting enough to crack the top ten, but still fun enough to avoid the hall of video-game shame.

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6. Warcraft (2016)

It tried so hard and wanted so badly to make us happy, but despite all the time and all that money and the best efforts of director Duncan Jones, final product was a whole lot of meh with great visual effects. Here is the thing: You just ca hang massive wanna-be blockbuster on the star power of Paula Patton and Ben Foster. That is not fair, but it is truth. Preacher cast members Dominic Cooper and Ruth Negga are here, too, and despite being arguably the biggest stars in the movie, theyre not even in lead roles. Where the story is concern, you empathize most with Orcs, but all the ones you actually care about just die, and the movie has about three fake endings before real one, which isnt satisfying at all. Ultimately, Warcraft falls into one of the biggest traps of video-game movies: It expended far too much resources on a project that didnt need to exist in the first place. No one needs to make ultra-immersive World of Warcraft cinema experience, because it already exists online but better, which is why it ends up so low on this list. But hey, at least they seem to like it overseas.

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Sources

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However, if you still want us to remove all links leading to your domain from Plex.page and never use your website as a source, please follow these instructions.