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Forge Of Empires Military Units

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Last Updated: 18 January 2022

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General | Latest Info

There's no room for peace defending your Empire. It is when Forge of Empires, fantastic strategy created by InnoGames, gets brutal-a true emperor shows no mercy to his enemies. He will pulverize them as soon as he has chance. And this same way of thinking transfers to Forge of Empire. Battling is than just beating opponent. Battling uses your Forge of Empires military units as wise as you can to defend civilization you have built over hours going from Iron Age, colonial Age, Industrial Age, and much more. If you have played this game before, you know that this is not your multiplayer game of shooting, killing, and simple things. Forge of Empires is about developing your strategy not only on battlefield but in every aspect of this game. And there are many different aspects: great buildings, farming resources, exploring continent map, beating Age, keeping your citizens happy, working on your Units, and list goes on and on. There are so many things to focus on that rookie players might feel overwhelmed at first, but once they get on track with this game, they suddenly discover whole new engaging world. Clearly, main goal is to Forge Empire, but this would not be possible if our military units were so weak that they couldn't even defend our cities. Attack and defense are crucial parts of our real-world history; this is why players need to focus on their units if they genuinely want to have chance in this merciless universe.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Attached/Unattached Units

In each age, there are different Military buildings that produce different units of that time. Units differ in their type. : There are Fast Light and Heavy Units and Units with Ranged or Artillery Units attacks. Fast Units have good range of movement, but they cannot do much damage. They are great way to take out Ranged classes. Light Units are genuine ALL-rounders: they are fast, inflict good and can withstand lot. They are best intercepting enemy Fast Units. Heavy Units are slow and heavily Armor. They are formidable opponents when they make it into close combat; There they any other unit. Range Units are fast and can attack from distance, and their Attack cause significant damage. However, they cannot defend themselves and are easy prey for ALL which manage to attack them in close combat. Artillery Units lost in Close-Range combat. They are very very weak defense, and mediocre attack. Their big advantage is that they can cover almost entire battle map with their Attack and are able to selectively Attack almost every Unit. If used in numbers, it can take out Artillery Units without getting damage. It can also defeat most units Age up and ALL Ages below. Battle is fought in rounds. Basically, each unit moves attacks once per round. They move according to their movement points, but each type of terrain will cost differing amount. Directly after movement, if there is opponent within their reach, units can attack. Melee classes and Units have to attack in adjacent Field, while Range classes can shoot at enemy within their range. There is no retaliation to fear from Ranged attacks; However, in battle, Attack Fast and Melee Units can defend themselves. It works like this: First, attacker does its damage, one being attacked hits back. However, there is only one counter-Attack per round: even strongest unit can be defeated by swarm of enemies this way.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Special Skills

There are some units in game that add further layer of tactical options to players by featuring special skills. Right now following skills are in game: blast: this skill is only found in 3 Units with ranged Attacks, ie Howitzer, Microwave Blaster and Exoskeleton Soldier. Unit With Blast Deals More Damage For Every Field It Is Closer To Its Target And Ignores Stealth. Stealth In: unit with this skill can only be Attack from adjacent fields, as long as it stays specified terrain. For example, Jaeger Infantry, Ranger, Paratrooper, Strike Team, Stealth Tank, Hover Tank and Surrogate Soldier. Secret Identity: unit with this skill completely ignores first attack it take. Instead, it transforms into undamaged copy of another unit of your army, that does not have secret identity. If no such unit is leave, Attack get removed from Battle instead. For example, Rogue Chivalry: skill is used by High Ages Knights and Late Middle Ages Heavy Knights. Skill increases attack and defense when this is only unit with chivalry in army. Example: Champion. Call of Duty: Grants Attack and defense bonus to all units when this unit is kill. Example: Champion. Dug In: Units with this skill Gains defense bonus if attacker is certain number of fields away. Distance varies upon unit. Example: Cannon, Field Breech Loader, Rapid Fire Cannon, Sniper, Bazooka Team, MG Team, Anti-Materiel Sniper and Recon Raider. Rapid Deployment: Units with this skill start battle at random location towards center of map and act before any other unit. Example:s Paratrooper, Strike Ultra AP and Drone Swarm. Close Quarters: Units with this skill Gains bonus when attacking in adjacent Field. Example: Conscript, Exoskeleton Soldier and Surrogate Soldier. Flying: Units with this skill cannot be Attack by Artillery Units and ignore when moving. Example: Attack Helicopter, Combat Drone, Drone Swarm Dragon Drone. Reactive Armor: find on only 3 Units, Cannot take more than 4 per Attack. Example: Assault Tank, Tank and Battle Fortress. MIRV: find only 1 unit in this skill, Hits target Units and between one and 3 additional Units in range, able to target maximum 4 enemy Units in one Attack within range. Example: Missile Artillery. One-Shot: find only 1 unit in this skill, unit is removed from Battle after attacking dies when Battle is lose. Example: Missile Artillery. Contact! : Units with skill always against attacks within range, including enemy Units are hide. Example: MG Team, Vehicle and Ultra AP. Heat: find only 2 Units this skill, unit reduces enemy target's attack 20 percentage and colors them red. Example: Microwave Blaster Satellite Spotter. Morale: unit with this skill makes all friendly units start battle with 1 point of Armor, That will be extra 1 HP for all friendly units, for total of 11 hit points.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sources

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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