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GamePro

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Last Updated: 02 July 2021

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GamePro

Vice President, ContentJulian Rignall
CategoriesVideo game journalism
FrequencyMonthly
First issueMagazine: April 1989 ; 31 years ago ( 1989-04 ) Website: 1998 ; 22 years ago ( 1998 )
Final issueMagazine: Winter 2011 Website: 2011
CompanyIDG
CountryUnited States
Based inOakland , California
LanguageEnglish
WebsiteGamepro.com
ISSN1042-8658
Twitter@gamepro

GamePro was a monthly magazine devoted to console video games, although it added PC games coverage in 2000. The second most popular game magazine in America after Nintendo Power for much of the mid-To-late 1990s, its teen-orient design and writing style has led it to be derided by hardcore gamers, but allow it to maintain a devoted audience that no other magazine targets. Magazines feature content on various video game consoles, PC computers and mobile devices. GamePro Media properties include GamePro magazine and their website. The company was also part subsidiary of privately held International Data Group, Media, events and research technology Group. Originally published in 1989, GamePro magazine provides feature articles, news, previews and reviews on various video games, video game hardware and entertainment video gaming industry. The magazine was published monthly with October 2011 being its last issue, after over 22 years of publication. GamePro's February 2010 issue introduced a redesigned layout and a new editorial direction focus on the people and culture of its gaming. History GamePro was first established in Redwood City, California in late 1988 by Patrick Ferrell, his sister-In-law Leeanne McDermott, and the husband-wife design team of Michael and Lynne Kavish. Lacking cashflow To be able to sustain growth after publishing the first issue, founding management team sought a major publisher and in 1989 found one with IDG Peterborough, New Hampshire-base division of global giant IDG. Lead by a merger and acquisition team comprising IDG Peterborough President Roger Murphy and 2 other IDG executives, Jim McBrian and Roger Strukhoff, magazine was acquire, then a few months later spun off as an independent business unit of IDG, under the leadership of Ferrell as President / CEO. Later, the addition of John Rousseau as publisher and editor-In-chief Wes Nihei, as well as renowned artist Francis Mao, established GamePro as a large, profitable magazine Worldwide publication. Francis Mao, acting in his role as art director for nascent GamePro, contracted game illustrator Marc Ericksen to create the premiere cover for the first addition of magazine. Ericksen would go on to produce five of the first ten covers for GamePro, eventually creating eight in Total, and would continue secondary role creating a number of double page spreads for the very popular monthly Pro Tips section. Over the years, GamePro offices have moved from Redwood City to San Mateo to San Francisco and lastly, Oakland, their current and latest location. In 1993, company was renamed from GamePro Inc. To Infotainment World in reflection of its growing and diverse publication lines. The magazine was known for its editors using comic book-like avatars and monikers when reviewing games. As of January 2004, however, GamePro has ceased to use avatars due to change in the overall design and layout of the magazine. Meanwhile, editorial voices carry over to the newly redesigned and highly active community on its Online sister publication, www. GamePro.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

History and establishment

GamePro was first established in late 1988 by Patrick Ferrell, his sister-in-law Leeanne McDermott, and the husband-wife design team of Michael and Lynne Kavish. They worked out of their houses throughout San Francisco Bay Area before leasing their first office in Redwood City, California at the end of 1989. Lacking cashflow to be able to sustain growth after publishing the first issue, founding management team sought a major publisher and in 1989 found one with IDG Peterborough, New Hampshire-base division of global giant IDG. Lead by a merger and acquisition team comprising IDG Peterborough President Roger Murphy and two other executives, Jim McBrian and Roger Strukhoff, magazine was acquire, then a few months later spun off as an independent business unit of IDG, under the leadership of Ferrell as President / CEO. Later, the addition of John Rousseau as publisher and editor-in-chief Wes Nihei, as well as renowned artist Francis Mao, established GamePro as a large, profitable magazine worldwide publication. Francis Mao, acting in his role as art director for nascent GamePro, contracted game illustrator Marc Ericksen to create the premiere cover for the first addition of magazine. Ericksen would go on to produce five of the first ten covers for GamePro, eventually creating eight in total, and would continue secondary role creating a number of double page spreads for the very popular monthly Pro Tips section. Over the years, GamePro offices have moved from Redwood City to San Mateo to San Francisco and lastly, Oakland. In 1993, company was renamed from GamePro Inc. To Infotainment World in reflection of its growing and diverse publication lines. The magazine was known for its editors using comic book-like avatars and monikers when reviewing games. As of January 2004, however, GamePro ceased to use avatars due to change in the overall design and layout of the magazine. Meanwhile, editorial voices carry over to the community on its Online sister publication, www. GamePro. Com. GamePro was also most widely famous for its ProTips, small pieces of gameplay tips and advice depicted in game screenshot captions. It also features a special corner section known as Code Vault, where secret codes are all post. These particular features have since gradually vanish. Code Vault was also published in Print format and sold as Quarterly cheats and strategy magazine on newsstands. There was also a TV show called GamePro TV. The show was hosted by J. D. Roth and Brennan Howard. The show was nationally syndicated for one year, then moved to cable for the second year. In 1993, Patrick Ferrell sent Debra Vernon, VP of marketing, to a meeting between the games industry and the Consumer Electronics Show. Realizing opportunity, team at now-entitle Infotainment World launched E3, Electronic Entertainment Expo. Industry backed E3 and Ferrell partnered with IDSA to produce the event. It was one of the biggest trade show launches in history.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

PC Games

What was called sister publication to GamePro, PC Games, was published by IDG until 1999. It was founded in August 1988, but changed its name to Electronic Entertainment in late 1993 and PC Entertainment in early 1996. The title reverted to PC Games in June 1996. Its PC Games Online website was merged with several other IDG properties, including GamePro Online, to form IDG Games Network in late 1997. The print version of PC Games was the fourth-largest computer game magazine in the United States during 1998, with circulation of 169 281. In March 1999, it was purchased and closed by Imagine Publishing; its April 1999 issue was its last. Following this event, Imagine send former subscribers of PC Games issues of PC Gamer US and PC Accelerator in its place. According to GameDaily, move came as part of IDG's rebranding effort to lean more heavily on the GamePro name: coverage of computer games was thereafter centralized at pcgamepro. Com, and in the PC GamePro section of GamePro's print edition.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sources

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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