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Netrek

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Last Updated: 18 January 2022

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Netrek

Developer(s)Open-source
Designer(s)Kevin Smith Scott Silvey
Platform(s)Microsoft Windows Mac OS X Linux Unix (many variants) NetBSD
Release1988
Genre(s)Real-time strategy / shooter
Mode(s)team game 2-4 teams (usually 2) 1-8 players per team up to 16 players total up to 16 observers Internet or local multiplayer or single player vs. robots

Primative graphics? Yeah, it filled with eye candy. Neither is Chess or Go; real games don't have to about pretty pictures, they are about games. Netrek has action and strategy, and they've been hone to careful balance over longer development period than any other multiplayer computer game, period. Like Chess, bowling, or baseball, can play Netrek for practically your entire life. Even if you are best dogfighter, there'll be someone who's better at taking planets, or flying starbase, or scouting bombing. Netrek is probably first video game which can accurately be described as sport. It has more in common basketball than with arcade games or Quake. Its vast and expanding array of tactics and strategies allow for many different play styles; best players are ones who think fastest, necessarily ones who twitch most effectively. It can be enjoyed as twitch game, since dogfighting system is extremely robust, but things that really set Netrek apart from other video games are team and strategic aspects. Team play is and varied, with roles constantly changing as game state changes. Netrek is no-cost, source software. Unlike some corporate MMPORPG, it won't disappear in few years; it'll be around for as long as there are people who want to play it. You don't need hot machine to play it, and you can play on Windows, Mac, or Linux. You can put server on one of those paperback-size home firewall machines to take LAN party. If you're programmer and you want to change how games work, you do it and get people to try it out. You'll be hacking on oldest Internet Game protocol that's still in use. Articles and Reviews gamespot. Com: Greatest Star Trek Game Never Heard Of. Wire: First Online Sports Game. Freedownloadcenter. Com: play for long time now and is still favorite of its patronizers. Netrek made it on several times! Netrek is on ' top ten open source games list. UNIX-Info magazine: Netrek: het als Nintendo. McFadden Files: Early Netrek History in mid-nineties, Andy McFadden wrote up some nice historical documentation, which covers from pre-History through 1996. Overall History Servers Timeline Other Bits Of History Akira writes personal account of origin of term ogging. Netrek Game Design 1997 document describing major Netrek Design changes over years. Netrek Server Secrets archive from 1993 Of little facts, bugs or features of servers from yesteryear. Netrek FAQ. Last updated in 2004, this is FAQ that used to be posted regularly to Usenet rec. Games. Netrek group. Version 1. 7 Of Newbie Guide. 2. X Newbie Guide was basically cut down from this, with lots of stuff taken out, some of which has been placed various clue guides.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Description

Game galaxy consists of 40 planets distributed on map. Map Is Further Divided Into 4 Sectors Of 10 Planets Each. Netrek divides players into one of four teams, loosely based on Star Trek Universe; Federation, Romulans, Klingons, and Orions. Each team is assigned to single sector when map is reset. Planets differ from each other in terms of military or agricultural development; at start of game, each team has several planets under their control, one of which is their homeworld, usually named after actual planet in Star Trek Universe. Some worlds, however, have special facilities that help any friendly in orbit of them. Repair facilities, represented by wrench, speed up repairs to player's hull and shields, which take damage while battling enemies. Fuel depots, represented by fuel can, speed up fuel recharge rate of any ship in orbit of planet. Some worlds have both these while others have one or none. As well as fuel and repair facilities, some planets generate armies at faster rate than other planets; These planets are know as agricultural planets, or agris. Team's Home Planet Always Offers Fuel And Repair Facilities, But Is Never Agricultural Planet. Of nine other starting planets, two are agricultural others are assigned fuel depots or repair facilities. Planets slowly generate armies, which may be beamed up by players, then beam back down onto enemy planets to capture them. Planets can be bomb to kill armies, but only to point; dropping armies is always require. Planets will fire upon enemy ships in orbit, even to point of captured homeworlds firing upon ships from homeworld's starting faction as they appear over planet.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

History

Netrek is largely derived from Empire, written for PLATO mainframe beginning in 1973. It shares many characteristics of that game; key differences include different planet layout and much different pace of play, as well as evolutionary factors such use of mice instead of keyboard commands, TCP / IP networking, and inclusion of color and sound. In 1982, UC Berkeley student David Davis began writing UNIX game called trek82, based on what he remembered of Empire when he used PLATO System while at University of Hawaii. This version emerge as trek82, using character graphics for display and sharing files exchange data. Chris Guthrie joined Davis, and introduced him to Jef Poskanzer and Craig Leres, who were working on more strategic offshoot of Empire called Conquest. They produce updated version known as trek83. In 1986, Guthrie began porting trek83 to released X Window System, producing Xtrek. Further development takes place at XCF, with help of Ed James. In spring of 1988, Xtrek II was written by Scott Silvey and K. Smith, moving from model which uses X as transport to game having its own client-server protocol. This was key in allowing game to be port to other platforms, which may or may not support X. This version was later developed into Netrek by Scott Silvey, Kevin Smith Terence Chang. In 1989, code was posted to Usenet. In fall of 1990, UCB alumnus Terence Chang set up public Netrek server at Carnegie Mellon University where he was attending graduate school. In spring 1991, first inter-scholastic game was played between UCB and CMU, and in January 1992, international Netrek League was form, so that could form and compete with one another. Netrek was very popular in Carnegie Mellon computer clusters for number of years in early 1990s. Over time, several major types of Netrek were created as people experimented with different extensions to game. Most Popular Form Is Know As Bronco, Name For Server At CMU. Particularly noteworthy are Paradise, which is designed to be more like Star Trek: Next Generation with more complex game universe, and Netrek Hockey, which is designed to resemble hybrid of Netrek and ice Hockey. Paradise' s lack of success has been partly attributed to lack of Windows client; while all other variants of Netrek can be played using same client program, Paradise has added features which require more complicated client program. Netrek play peaked in middle to late 1990s, with several leagues existing for different forms of game as well as for different regions, and several pickup games always active, 24 hours per day, seven days per week. Between 2002 and 2006 there was steady decline in play. As of early 2007, Netrek has seen moderate increase in playerbase coupled with mild renaissance in development.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sources

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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