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New Biomes In Nether

Summarized by PlexPage
Last Updated: 02 July 2021

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General | Latest Info

Nether Update is a major Update theme around revamping Nether. It adds multiple new features to this dimension, such as new biomes and mobs. The update was announced at MINECON Live 2019 and was released on June 23 2020, only for Java and Bedrock editions of Minecraft. It was released as Java Edition 1. 16 and Bedrock Edition 1. 16. 0. This Update's development on Java Edition starts with snapshot 20w06a, which was released on February 5 2020. The first pre - release was released on June 4 2020, followed by the second on June 5, third on June 10, fourth on June 11, fifth on June 12, sixth on June 15, seventh on June 16, and eighth on June 17. The first and only release candidate was released on June 18. This Update's development on Bedrock Edition starts with beta 1. 15. 051, which was released on February 12 2020. Bedrock Edition 1. 15. 0 was skipped to bring parity between Java and Bedrock release versions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Notable features

New Blocks: Soul Fire generated naturally in Soulsand Valleys, or by lighting Soul Soil or Soulsand on Fire. It burns infinitely on these blocks. It glows in blue light. It scars and wards off any nearby piglins. Soul Torch crafts similarly to Torch, but with Soulsand or Soul Soil Block on the bottom. It glows at a light level of 10, in blue appearance, and scars off nearby piglins. Soul Lantern crafts a regular Lantern would, but with Soul Torch replacing the regular Torch. Glow blue, and emits a light level of 10. It wards off nearby Piglins. Soul Campfire craft a regular campfire, but with Soul soil or Soulsand replacing coal. Emit blue glow, with a light level of 10. Wards off nearby Piglins. Crimson and warp Fungi are generated naturally in their corresponding biomes, Crimson and Warped Forests, on Crimson or Warped Nylium. When bonemealed, it grows into Crimson or warp Huge Fungi, as long as it is planted on it'ss corresponding Nylium. Can be obtained infinitely from bonemealing Nylium of either type. Crimson and warp Stems Woodlike Blocks that make up Stems of Crimson and warp Huge Fungi. It can be crafted into corresponding plank, slab, stair, fence, fence gate, door, trapdoor, button, or pressure plate variants. They do not burn, and can be stripped with an axe. Crimson and warp Hyphae craft with 4 Crimson or Warped Stems. Resembles Crimson or Warped Stems, but with bark on all sides. Crimson and warp Planks Four are crafted from single Crimson or Warped stem. The Warped Wart Block is a variant of the Nether Wart Block that is generated in the Warped Forests and as part of Huge warp Fungi. It does have a crafting recipe and can be obtained only from previously said sources. Shroomlight is sometimes generated as part of Huge Fungi. Glows with a light level of 15. Weeping Vines Generates in the ceilling of Crimson Forests and as part of Huge Crimson Fungi. Bonemealing makes it grow downward. Twisting Vines Generates in Warped Forests. It can be obtained by bonemealing Warped Nylium, and can be bonemealed to grow upward. Crimson and warp Nylium make up the grass of the Crimson and Warped Forests. Can be spread onto adjacent Netherrack by bonemealing it. Crimson and warp Roots mostly generate in their corresponding Forest biomes; However, Crimson Roots can also generate in Soul Sand Valleys and rarely in Warped Forests. It Generates Nylium or Soul Soil, and can be obtained by bonemealing Nylium. Nether Sprouts Generates in Warped Forests. Can be bonemealed and obtained from Warped Nylium. If break without shears, it drops nothing. Soul Soil is generated naturally in Soulsand Valleys. Is affected by Soul Speed enchantment. Basalt is generated in large patches in the Basalt Deltas, forming stacking structures, although it can also be generated in Basalt Pillars in Soulsand Valleys. It can be infinitely generated by placing lava source or flowing block next to blue ice, as long as it is also adjacent to Soul Soil. It can also be used to craft Polished Basalt.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Videos

Two new non - flammable wood - like materials - Crimson stem and warp Stems Hyphae of Crimson and warp Stems, including their stripped versions, can be craft. Similar to wood from Overworld Basalt block - You can find them as pillars, but they can be placed in any direction. New ground surface blocks: Crimson Nylium and warp Nylium Using bone meal on Netherrack can spread Nylium. New vegetation: Nether Sprouts, Crimson Roots, and warp Roots warp and Crimson Roots and Fungi can be placed into pots. Two types of Fungi: Crimson and warp - try using bone meal to grow them! Warp Wart blocks Weeping Vines that grow from the bottom of block downwards! Weeping Vines are climbable! New natural light source: Shroomlights add Soul Soil! Whenever fire burns on Soul Soil, it burns with a blue flame! Soul Soil can be used to craft Soul Torches - and those can be crafted into Soul Lanterns! Soul Campfire - Campfire with blue flames craftable with Soul Soil or Soul Sand adds patches of Blackstone and Gravel to all Nether biomes at and below lava level. Nether Gold ore can now spawn in Nether! Nether Gold ore can be mined with any pickaxe and will drop gold nuggets add chisel Nether bricks, crack Nether bricks, and Quartz Bricks blocks.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Trivia

Table2

ImageName
Air
Bedrock
Lava
Obsidian
Nether Portal
Blackstone
Netherrack

At time of writing, Mojang is planning staggering five different biomes for Nether that will overhaul the entire dimension in the upcoming Nether Update. It's been a while since Minecraft saw such a significant update to a specific portion of the game, and it turned Nether from a barren wasteland only useful for its resources to a viableif dangerousplace to make home. Here are a few tips for recognizing and finding different biomes in the Nether.S Nether Wastes are the most familiar biomes in the Nether because they are pretty much what the Nether was before Mojang started changing things. This means vast oceans of lava, mountains of netherrack, and occasional Nether fortresses to explore and conquer. You won't have to look hard to find these, since nether waste remains the most common biome in the Nether, and often connects other biomes together. Less exciting now, but still needed Nether Wastes are common and easily recognizable. They often connect to other biomes, and can be truly massive in size. You can find Glowstone veins, Nether quartz, and Nether fortresses here. Zombified Piglins, Piglins, Striders, and ghasts all spawn here regularly. Crimson Forests can be hard to spot at first, since their bright red hues can blend into aforementioned Nether Wastes. Look closer, however, and you 'll notice a lot more vegetation than you 'd expect in the Nether. Vivid scarlet trees, crimson fungi, weeping vines, and bright shroomlights can all spawn here. Even more importantly, you can also find Piglins and Hoglins here. That makes Crimson Forest awesome for efforts to live in the Nethers since you have sources of wood, food, and commerce here. Crimson Forests blend in a little bit, but have brighter reds than the rest of the Nether. There's also a lot of life here, with trees, plants, and mobs all spawning here. Crimson Forests tend to be little bit on the smaller side, in my experience. You can find Crimson fungi, Crimson stem, shroomlights, weeping vines, Crimson roots, Nether wart blocks, and Crimson nylium. Piglins, zombified Piglins, and Hoglins spawn here. This is the only biome that hoglins spawn naturally in the wild, making these biomes great for food source. Warped Forests are antithesis to crimson Forests, trading aggressive colors and life for subdued environments occupied only by brooding endermen. Warped Forests still provide sources of wood, but you 'll never find Hoglins here. If you have Crimson Forest nearby for food, warp Forests can be a perfectly suitable base, since there's distinct lack of hostile mobs around place. Just beware of endermen. Look for blue - green colors and purple particles to let you know you re in a warped forest. Warped Forests are pretty easy to spot, with a very different color palette than the rest of the Nether. However, they can also be on small side, and often mold to surrounding landscape quite well.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

Table3

ImageName
Air
Bedrock
Lava
Spawner
Chest
Nether Bricks
Nether Brick Fence
Nether Brick Stairs
Nether Wart
Blackstone
Gilded Blackstone
Polished Blackstone Bricks
Basalt
Polished Basalt
Block of Gold
Polished Blackstone Brick Stairs
Chain
Lantern
Chiseled Polished Blackstone
Quartz Block
Smooth Quartz Block
Smooth Quartz Slab
Cracked Polished Blackstone Bricks
Obsidian
Crying Obsidian
Blackstone Slab
Polished Blackstone Slab

Table4

Biome NameDescriptionImage
Nether WastesThe nether wastes is a barren biome made of exposed netherrack. A diverse variety of mobs reside in the wasteland such as ghasts , piglins , zombified piglins , striders and the occasional enderman . The exposure of nether gold ore can be useful for dealing with piglins. Two or more deposits are generally enough when mined to craft golden armor from.
Soul Sand ValleyThe soul sand valley is a ghostly grotto that is expansive and cuts through the Nether's usual terrain. Exposed fossils poke out of the terrain as the eerie sounds of spirits fill the air. It is dangerous due to the amounts of ghasts , skeletons and soul sand that slow the player down.
Crimson ForestThe crimson forest is a red crimson-themed biome, with fungi as well as their larger counterparts scattered around the environment. The floor of the biome is covered in crimson nylium , with crimson roots growing. Occasional patches of netherrack and nether wart blocks are found scattered throughout the biome. Piglins , hoglins and the occasional zombified piglin naturally spawn in this biome. The abundance of hoglins in this biome makes it a great source of food in the Nether. Warped fungus usually repels them.
Warped ForestThe warped forest is a dense, blue warped-themed biome, with fungi as well as their larger counterparts scattered around the environment. The floor of the biome is covered in warped nylium , with warped roots and nether sprouts growing. Occasional patches of netherrack and warped wart blocks can be found scattered throughout the biome. Endermen and striders are the only mobs that spawn in this biome, and they spawn frequently. This makes the warped forest an ideal location to collect ender pearls to access The End . This biome is also a relatively safe place to reside in the Nether, due to the fact that no hostile mobs spawn here (except those that are spawned with bastion remnants, which generate in this biome.)
Basalt DeltasA gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions. The ground consists of basalt and blackstone blocks, with small patches of netherrack and deltas of lava. The shape of the terrain is chaotic and uneven, making building on this biome difficult. It is also the most dangerous biome in the Nether due to the jagged terrain, amounts of deltas , ghasts , and magma cubes . And due to their high amounts there, they are not only deadly, but it makes the biome the best place to obtain magma cream .This is the only Nether biome where Bastion Remnants do not generate.

Table5

NameDescriptionImage
Nether FortressNether Fortresses are large, castle-like structures that are composed of nether bricks . This structure is often found bridging over lava seas , and buried by netherrack . This structure is the only place wither skeletons and blazes spawn. The fortresses also contain blaze spawners , as well as small nether wart farms where nether wart can be obtained. Nether fortresses can be found in all Nether biomes.
Nether FossilNether Fossils are a variation of the fossil structure found in the Overworld . This structure has 14 different designs. Unlike the fossils in the Overworld, coal ore does not generate within these fossils. This structure generates exclusively within soul sand valley biomes.
Bastion RemnantBastion Remnants are large fortifications made up of blackstone and blackstone bricks. A large amount of gold and gold blocks can be found within these structures. In certain structures, nether wart farms can be found, which provide an alternative place to find nether wart . These structures are inhabited by the piglins and piglin brutes , and in certain structures hoglins as well. These structures generate within any Nether biome except for the basalt deltas .
Ruined PortalA structure containing what appears to be a destroyed nether portal and various types of stone or blackstone materials, when generating in the Overworld or Nether, respectively. Netherrack generates on the ground around the portal, and a chest generates with the structure. These structures can be found in any Overworld and Nether biome.

Table6

NameDescriptionImage
Lava seaLava seas generate at and below level 31 nearby all Nether biomes. Striders can be found striding along these seas.
Glowstone blobGlowstone blobs generate on the ceiling of the Nether in all biomes.
Basalt pillarBasalt pillars generate in Soul Sand Valley biomes and on the lava seas present there.

ID

NameNamespaced ID ( JE )Numeric ID
The Netherthe_nether-1

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
Into the NetherConstruct a Nether Portal.Light a nether portal.30GBronze
Oooh, shiny!Distract a Piglin using gold .Give a piglin a gold item while it is aggressive toward the player.30GSilver
Cover me in debrisWear a full set of Netherite armor.50GGold
Hot tourist destinationVisit all Nether biomes.The achievement can be completed if you visit biomes in different worlds.30GSilver

Table7

IconAdvancementIn-game descriptionParentActual requirements (if different)Namespaced ID
We Need to Go DeeperBuild, light and enter a Nether PortalIce Bucket ChallengeEnter the Nether dimension.story/enter_the_nether
NetherBring summer clothesEnter the Nether dimension.nether/root
Return to SenderDestroy a Ghast with a fireballNetherKill a ghast using a ghast fireball .nether/return_to_sender
Those Were the DaysEnter a Bastion RemnantNethernether/find_bastion
Hidden in the DepthsObtain Ancient DebrisNetherHave ancient debris in your inventory.nether/obtain_ancient_debris
Subspace BubbleUse the Nether to travel 7 km in the OverworldNetherUse the Nether to travel between 2 points in the Overworld with a minimum horizontal distance of 7000 blocks between each other, 875 blocks in the Nether.nether/fast_travel
A Terrible FortressBreak your way into a Nether FortressNetherEnter a nether fortress .nether/find_fortress
Oh ShinyDistract Piglins with goldNetherGive a piglin one of these 22 gold-related items in the piglin_loved entity tag while not wearing any golden armor. If this advancement is attempted while the player is wearing golden armor but piglin(s) are still aggressive toward them, the advancement does not trigger. Other gold-related items, if any, may be used, but are ignored for this advancement and by the piglin.nether/distract_piglin
This Boat Has LegsRide a Strider with a Warped Fungus on a StickNetherBoost a strider with a warped fungus on a stick .nether/ride_strider
Uneasy AllianceRescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill itReturn to SenderKill a ghast while in the Overworld.nether/uneasy_alliance
War PigsLoot a chest in a Bastion RemnantThose Were the DaysOpen a chest in a bastion remnant .nether/loot_bastion
Country Lode, Take Me HomeUse a compass on LodestoneHidden in the DepthsUse a compass on a lodestone .nether/use_lodestone
Cover Me in DebrisGet a full suit of Netherite armorHidden in the DepthsHave a full set of netherite armor in your inventory.nether/netherite_armor
Spooky Scary SkeletonObtain a Wither Skeleton's skullA Terrible FortressHave a wither skeleton skull in your inventory.nether/get_wither_skull
Into FireRelieve a Blaze of its rodA Terrible FortressHave a blaze rod in your inventory.nether/obtain_blaze_rod
Hot Tourist DestinationsExplore all Nether biomesThis Boat Has LegsVisit all of these 5 biomes . The advancement is only for Nether biomes. Other biomes, if any, may also be visited, but are ignored for this advancement.nether/explore_nether
Withering HeightsSummon the WitherSpooky Scary Skeletonnether/summon_wither
Local BreweryBrew a potionInto FirePick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even glass bottles can also trigger this advancement.nether/brew_potion
Bring Home the BeaconConstruct and place a beaconWithering HeightsBe within a 202014 cuboid centered on a beacon block when it realizes it has become powered.nether/create_beacon
A Furious CocktailHave every potion effect applied at the same timeLocal BreweryHave all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects , if any, may be applied to the player, but are ignored for this advancement.nether/all_potions
BeaconatorBring a beacon to full powerBring Home the BeaconBe within a 202014 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid.nether/create_full_beacon
How Did We Get Here?Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects , if any, may be applied to the player, but are ignored for this advancement. Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.nether/all_effects
* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Mobs

One do not simply walk into the Nether,ss but it seems that's what everyone is about to do anyway. Today we are re releasing the full Nether Update in all its glory! Traverse through familiar, fiery waste into new unexplored fungal forests, spooky valleys, and Deltas brimming with Basalt. Dig your way through these biomes and you might be able to find new curious material, suspiciously title ancient debris. What will you make of it? Fight your way through hordes of Piglins or not n't They Theyre actually pretty cool if you bring some bling. And in case you find yourself at the wrong end of a bargain, make sure that you have access to a functional respawn anchor. I advise you to not use your regular bed unless you are feeling a bit adventurous.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Features and changes in 1.16.2

154 issues fixed from release versions before 1. 16 MC - 1058 - dragon head is invisible if the entity wearing it is not in view. Mc - 2404 - Stepping down while sneaking allows falling off of blocks. Mc - 34661 - Thorns Enchantment causes double armor decay. Mc - 35765 - Text view in Right - to - leave language While the game is set to another language, render backward and disconnect. Mc - 49476 - NBT HideFlags do not hide dye on leather armor. Mc - 57869 - Some Item tooltips used for coloring, rendering them incorrect in Right - to - left languages. Mc - 65953 - Tags IsBaby and IsVillager Cannot be changed from true to false with entitydata. Mc - 68487 - Player heads of the same player always have the same skin texture, even if save texture data is different. Mc - 69876 - Pistons at Y = 1 do not push downwards, and at Y = 254 do not push upwards. Mc - 73884 - Throwable projectiles get destroyed At contact with non - solid blocks. Mc - 96007 - Arrows, trident, projectiles, splash and lingering potions cannot be teleport from directly above end portal, end gateway or Nether portal. Mc - 97507 - Using Item which modify hold Item shows gear equips subtitle. Mc - 102967 - Shulker bullets cannot teleport through the internet or end portal. Mc - 105248 - Wet wolves become nearly black in dark areas. Mc - 107529 - Marker: 1b armor stands render themselves and their equipment dark inside solid blocks. Mc - 116857 - Advancement descriptions use unnecessary capitalization on generic Resource names. Mc - 124320 - Endermen can pick up and place snowless snowy grass blocks. Mc - 125758 - Bubble column does not affect eggs, snowballs, Ender pearls, splash potions, lingering potions, fireballs, or Shulker bullets. Mc - 130558 - Item frame cannot be empty if gamerule doEntityDrops is set to false. Mc - 131587 - Deep frozen ocean biome does not generate ice on the surface. Mc - 134084 - If gamerule sendCommandFeedback is disable, / msg or / tell do not display message to sender. Mc - 136553 - Dyes in Creative Inventory are in reverse order. Mc - 145691 - Binding open / Close Inventory to Tab only open Inventory. Mc - 148447 - Villagers often get Stick while trying to go through door at the same time. Mc - 149060 - Villagers spam doors by opening and closing them really fast. Mc - 150417 - Some items get stuck in Soul sand when there is liquid above the Soul sand. Mc - 152037 - power, activator, and detector rails are deleted. When pushed or pulled onto block they cannot be place on. Mc - 153195 - Mobs can drop items with duplicate enchantments. Mc - 153230 - Players in Spectator mode can stop minecarts. Mc - 157774 - Bouncing off the side of blocks while creative flying. Mc - 158735 - Pillagers without crossbows hold their arms up in a way that may be offensive to some people. Mc - 158987 - Raids still continue after the Villager turns into a witch. Mc - 160723 - Bamboo crouch sliding off. Mc - 163767 - Villagers get ejected from Minecart when converted to zombie Villager. Mc - 166718 - Mobs no longer suffocate inside of Soul sand, farmland, or grass paths. Mc - 167045 - Banners are rendered too dark in Inventory. Mc - 167756 - Wolf is rendered too dark when not directly affected by skylight. Mc - 169203 - slop redstone type Rail does not drop item when pushed by piston to spot without adjacent block. Mc - 172221 - Hoglins, Zoglins, ravagers, Iron golems, and polar bears will not walk down Block if they are partially walking on air. Mc - 175334 - Villagers take longer to get job more workstations are nearby. Mc - 176778 - Camera is reset when Block reappears due to high server latency.


General

Menu dropping resource packs into the menu now updates the list of resource packs without needing to reload. Data packs can now have pack. Png in root folder, and will display it in the data pack menu. Data packs There is now experimental support for global folders in data packs. The worldgen / biome can contain biome definitions. Worldgen / configured_carver can contain definitions for world carver settings. Worldgen / configured_feature can contain definitions for feature placements. Worldgen / configured_structure_feature can contain definitions for structure placements. Worldgen / configured_surface_builder can contain definitions for surfaces. Worldgen / noise_settings can contain noise configurations. Worldgen / processor_list can contain sets of block processors. Worldgen / template_pool can contain pool definitions for jigsaw structures. Custom biomes can now be used in single biome / cave / floating islands world types after adding data pack containing biome first. Custom biomes can now be used in custom dimension generators. Distance effects mineral veins now no longer use 32 - bit floats, causing them to generate in correct shape regardless of position in the world and preventing crashes that could occur if the world border was moved out further via mods. Gpu warnlist GPU warnlist has been changed to no longer explicitly warn against Mesa and Gallium renderers and XOrg vendors, but instead just warn against anything with version below 3. 0 servers dedicated servers can now rate limited clients. Dedicated servers can now kick clients that consistently send too many packets within a second. Control with rate - limit settings on the server. Properties. A default rate limit of 0 means no limit. Tags remove furnace_materials item tag. World creation changes the description of gamerule from advanced in - game time to advanced time of day.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Release date for 1.16.2

2 is ready to launch. It is a relatively minor addition following the Nether Update, but it does add some notable new features, including Piglin Brutes and experimental support for custom biomes. The update is now live in Java Edition, and will hit all variants of Bedrock soon. Piglin Brutes are a new mob that spawned in the Bastion Remnants in the Nether.S Unlike their standard Piglin counterparts, theyll attack you on sight, whether or not youre wearing gold armour - but theyll never Respawn once they defeat. Your Custom biomes will let you define rules of new biome types for your custom worlds. You can define rules for terrain generation, what structure and mobs spawn there, colour of sky and water, ambient sound effects, style of precipitation, and plenty more. Its extensive customisation feature that goes well beyond official patch notes - Mojangs Mikael slicedlime Hedberg is running a custom world tutorial series on his YouTube channel, so you can get further details there.


Additions

Nether has got four new biomes: Soul Sand Valley including uncovered fossils, Soul Sand, large Basalt pillars, blue fog, and Soul Fire. Ghasts and Skeletons spawn here. Crimson Forest is a dense forest with trees made of nether wart blocks and weeping vines. Piglins and Hoglins spawn here. Warped Forest is a variation of Crimson Forest, with warped fungus, twisting vines, and nether roots found on the ground. Endermen spawn here. Basalt Deltas are volcanic places made up of Basalt and Blackstone on the ground and roof, lava, magma cubes, magma blocks, glowstone, gravel, and mushrooms.


Changes

/ Execute / execute in now respect dimension scaling for relative coordinates: execution position of command is divided by 8 when traveling from overworld to the Nether, and is multiplied by 8 when vice versa. If value is added after tilde, that value is added only after the new scaled position is calculate. For instance, ~5 will first scale the player's current position before adding five to that output value. For example, if a player at position in Overworld runs command / execute in minecraft: the_nether run tp ~, player would now teleport to the Nether. Relatively, if player at position in Nether runs command / execute in minecraft: Overworld run TP ~, player would now be teleport to the Overworld. If a player at position in Overworld runs command / execute in minecraft: the_nether run tp ~5, player would now teleport to Nether. If a player at position in Overworld runs command / execute in minecraft: the_nether run tp 16 64 16, player would still be teleport to the Nether. Behavior before this version can be done by running command / execute in < target dimension > position as s run tp s ~. Applies to custom dimensions as well.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Snapshots and Subsequent updates

This way to reproduce by j_psmith uses custom worlds,. However, this can just as well be reproduced by editing world save data so that new nether biome appears where it shouldn't naturally generate, or by using world from earlier 1. 16 snapshots in which biome distribution was different. Create New world in 1. 16. 1 with cheats enable Download checkerboard. Zip data pack and add it to world Close and reopen world Teleport to dimension 194273: zoo and wait for surrounding terrain to be generate: / executed in 194273: zoo run Teleport 0 100 0 Close world and remove checkerboard data pack Download void. Zip data pack and add it to world Open world in the latest snapshot / version. Travel through previously generated terrain, noting biome names displayed on the debug screen. Soul Sand valleys, Crimson Forests, warp Forests and Basalt deltas all report the_void as current biome. All other biomes are reported correctly

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

New biomes and environments

Table

Biome NameDescriptionImage
Nether WastesThe nether wastes is a barren biome made of exposed netherrack. A diverse variety of mobs reside in the wasteland such as ghasts , piglins , zombified piglins , striders and the occasional enderman . The exposure of nether gold ore can be useful for dealing with piglins. Two or more deposits are generally enough when mined to craft golden armor from.
Soul Sand ValleyThe soul sand valley is a ghostly grotto that is expansive and cuts through the Nether's usual terrain. Exposed fossils poke out of the terrain as the eerie sounds of spirits fill the air. It is dangerous due to the amounts of ghasts , skeletons and soul sand that slow the player down.
Crimson ForestThe crimson forest is a red crimson-themed biome, with fungi as well as their larger counterparts scattered around the environment. The floor of the biome is covered in crimson nylium , with crimson roots growing. Occasional patches of netherrack and nether wart blocks are found scattered throughout the biome. Piglins , hoglins and the occasional zombified piglin naturally spawn in this biome. The abundance of hoglins in this biome makes it a great source of food in the Nether. Warped fungus usually repels them.
Warped ForestThe warped forest is a dense, blue warped-themed biome, with fungi as well as their larger counterparts scattered around the environment. The floor of the biome is covered in warped nylium , with warped roots and nether sprouts growing. Occasional patches of netherrack and warped wart blocks can be found scattered throughout the biome. Endermen and striders are the only mobs that spawn in this biome, and they spawn frequently. This makes the warped forest an ideal location to collect ender pearls to access The End . This biome is also a relatively safe place to reside in the Nether, due to the fact that no hostile mobs spawn here (except those that are spawned with bastion remnants, which generate in this biome.)
Basalt DeltasA gray biome, the basalt deltas are said to be the remnant of ancient volcanic eruptions. The ground consists of basalt and blackstone blocks, with small patches of netherrack and deltas of lava. The shape of the terrain is chaotic and uneven, making building on this biome difficult. It is also the most dangerous biome in the Nether due to the jagged terrain, amounts of deltas , ghasts , and magma cubes . And due to their high amounts there, they are not only deadly, but it makes the biome the best place to obtain magma cream .This is the only Nether biome where Bastion Remnants do not generate.

Each of the biomes listed above is generated exclusively within Overworld. However, there are areas of Minecraft world which are far larger but share similar characteristics to Biome zones. In this separate category can only be reached by using a specific method and typically has a brief loading screen when player enter one. They are, in some ways, considered entirely separate worlds. Main article: Overworld Overworld is the primary dimension in Minecraft, containing each of the biomes listed above. This is the dimension where players spawn and spend the majority of their gameplay. Overworld is generated when creating new seed, with options including: default, super flat, large biomes, amplify, and customize. Main article: Nether waste This Biome is nether dimension. It is the second dimension that was released with the game and was originally called Hell. This Biome features more mobs and Nether Fortress. The only way to get to the Nethers is to build a portal made out of obsidian and light it with flint and steel. One can also build another Nether portal if the other one is destroy, but only if one has enough obsidian and fire source. Lava is abundant, and the floor is replaced with netherrack - sometimes lit on fire and burns infinitely -, magma blocks, Soul Sand, glowstone, and occasionally gravel pits. Nether quartz can be mined and turned into decorative blocks. Maps can be make, but they are useless, as they are blank. Compasses and clocks do not work and will instead spin erratically. Beds placed in nethers explode when clicked on and they do more damage than lit TNT. Water cannot be placed anywhere within Nether,ss as it will immediately evaporate. Exception is putting water into cauldron. In this realm, mobs that spawn naturally include ghasts, zombie pigmen, blazes, magma cubes, skeletons, wither skeletons, and, rarely, Endermen. Chickens can be spawned by throwing eggs, which in turn can create zombie pigman jockeys if baby zombie pigman mounts chicken. The only generate structures here are Nether Fortresses, lava pools, and glowstone clusters. Up until version 1. 13, using F3 function in Nether would identify Biome as Hell. There will be four new biomes in Nether in 1. 16 - Nether Update. These are ones introduced in Update: main article: End End is a series of floating islands in a black, static - fill void. It is the second dimension that was added in Update TU9 for consoles and 1. 0 for all other releases. In this zone, ground is replaced with End Stone. The end features many Endermen and Ender Dragon boss. The landscape is dotted with obsidian pillars topped with Ender Crystals, which heal the Ender Dragon as players do battle. Destroying these is the key to defeating the Dragon. Once in the end, one can not return without either dying or defeating the Ender Dragon. This is also a complete game.


Trivia

The term biome is analogous to its scientific usage: in real life, biome is climatically and geographically defined by distinctive communities of plants, animals and soil organisms supported by similar climatic conditions. They are often referred to as ecosystems. Most biomes in the world are based on real world counterparts. Mushroom Fields, Roofed Forest / Dark Forest, and Swamp biomes parallel real world biomes except for the addition of giant mushrooms, which don't exist in reality. Biomes in the Nether and End obviously don't exist either. It is possible for biomes to be single block in size.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

Table2

Biome Name and IDFeaturesDescriptionScreenshot of biome
Snowy Tundra 12Temperature: 0.0 Snow , Snowfall , Oak Trees , Ice , Spruce Trees , Igloos , Strays , White and some Black White Rabbits , Polar Bears , Occasional Tall Grass , Villages , Pillager outpostsAn expansive,hilly biome with a huge amount of snow layers. Sugar cane can generate in this biome, but can become uprooted when chunks load as the water sources freeze to ice. There are few natural oak and spruce trees in this biome. No animal mobs other than rabbits and polar bears are able to spawn, however, it is one of the few biomes where strays appear, a hostile mob like skeletons but shoot arrows of slowness and spawn only at night. In Bedrock , this biome doesn't spawn monsters other than strays and skeletons, but spawners can still spawn monsters. Due to the biome's size and scarcity of wood and animals, initial survival becomes difficult in comparison to other biomes. This is one of only two biomes where igloos naturally generate. Villages and pillager outposts may also generate here.Snowy Tundra
Ice Spikes 140Temperature: 0.0 Packed Ice , Ice , Snow , Snowfall , Snow Blocks , Strays , White and some Black White Rabbits , Polar Bears , Ice SpikesA rare variation of the Snowy Tundra biome that features large spikes and glaciers of packed ice . Usually, the spikes are 10 to 20 blocks tall, but some long, thin spikes can reach over 50 blocks in height. Glaciers replace lakes and are called Ice Patches in code . Almost all grass blocks in this biome are replaced with blocks of snow but occasional grass blocks can be found in hollows and under overhangs. Tall grass is rare. Like the regular snowy tundra, no animal mobs other than rabbits and polar bears are able to spawn and strays appear at night.Ice Spikes
Snowy Taiga 30Temperature: -0.5 Snow , Snowfall , Ice , Spruce Trees , Flowers , Wolves , White and some Black White Rabbits , Foxes , Igloos , Villages , Pillager outposts , Sweet berry bushesMuch like the regular Taiga, the "Snowy Taiga" has large expanses of spruce trees, ferns, and their taller variants, generate here commonly, although tall grass can still be found. It is one of the few places where wolves and foxes spawn naturally. One may also find an igloo nestled between the trees from a more or less flat terrain, making it one of only two biomes where igloos naturally generate. Villages and outposts may also generate here. Villages use the same architecture as taiga villages but the villagers wear snowy biome outfits.Snowy Taiga
Snowy Taiga Mountains 158Temperature: -0.5 Spruce Trees , Snow , Snowfall , Ferns , Wolves , Sweet berry bushes , Foxes , White and some Black White RabbitsThe Snowy Taiga Mountains are not nearly as flat as their regular counterpart. Compared to the regular Taiga Mountains, the mountains found in this biome are much steeper and more erratic. These large height differences make navigating the snowy taiga mountains biome quite dangerous. Also unlike their normal variant, igloos, villages and outposts do not generate here.Snowy Taiga Mountains
Frozen River 11Temperature: 0.0 Ice , Water , Sand , Clay , Seagrass , Rabbit , Polar Bear , Salmon , Drowned , StrayA river with a layer of ice covering its surface. It generates only when a River biome enters or meets a Snowy Biome. Salmon spawn underwater while rabbits and polar bears spawn on ice. At night, Drowned can spawn below the ice with Strays on the surface. No other monsters can spawn here, even underground, except in a spawner.Frozen River
Snowy Beach 26Temperature: 0.05 Sand , Snow , Snowfall , Ice , Buried Treasure , Shipwreck , rabbitLike a regular beach, one can find plenty of sand in this biome and buried treasure can be found underground in this snowy beach. However, sand is covered in a layer of snow. Snowy beaches are often found when a snowy biome borders an ocean biome. No passive mobs other than rabbits spawn in this biome.Snowy Beach

Table3

Biome Name and IDFeaturesDescriptionScreenshot
Mountains 3Temperature: 0.2 Oak Trees , Spruce Trees , Gravel , Flowers , Emerald Ore , Infested Stone , LlamasA highland biome with some mountaintops reaching y=130, with a few scattered oak and spruce trees. Cliffs, peaks, valleys, waterfalls, overhangs, floating islands, caverns, and many other structures exist here, offering outstanding views. This is one of the few biomes where llamas can spawn naturally. Snowfall also occurs above certain heights up the mountain, thus creating snow layers on the top of the mountains. Falling is a significant risk, as there are many steep ledges large enough to cause severe fall damage or even death. Mountains are the only biomes where emerald ore (underground) and silverfish (in infested stone) can be found naturally. Trees cannot generate here In Bedrock and Education editionsMountains
Gravelly Mountains 131Temperature: 0.2 Spruce Trees , Oak Trees , Gravel , Llama , Emerald ore , Infested stone , SnowThe mountains in this biome are slightly higher than in their regular counterpart , many of which reach into the clouds and are covered by snow peaks. The gravelly mountains are mostly gravel with maybe some grass. Due to the low amount of grass, the population of spruce and oak trees in this biome is sparse. When generating alongside an Ocean Biome, it can generate cold or normal beaches.Gravelly Mountains.
Wooded Mountains 34Temperature: 0.2 Stone , Dirt , Llama , Emerald ore , Infested stone , Spruce Trees , Oak TreesThis biome, usually found in the middle of regular mountains biome, generates much taller mountains then the regular mountain biome mountains, most of these mountians are covered by snow. The slopes are quite steep, which makes scaling these mountains difficult and dangerous. The peaks feature much more grass and spruce trees than the Gravelly Mountains, usually forming a small forest at the top.Wooded Mountains
Gravelly Mountains+ 162Temperature: 0.2 Spruce Trees , Oak Trees , Gravel , Llama , Emerald ore , Infested stone , GrassThis variant of the Wooded Mountains biome removes its signature spruce tree covered peaks in favor of terrain covered mostly by gravel and stone, similar to the Gravely Mountains biome. Larger, deeper valleys are carved into the relatively barren landscape - only a few isolated trees can be found here. Just like the Gravelly Mountains Biome, when generating alongside an ocean biome, beaches generate.Gravelly Mountains+
Taiga 5Temperature: 0.25 Spruce Trees , Flowers , Fern , Wolves , Brown, salt pepper and black rabbits , Villages , Pillager outposts , Foxes , Sweet berry bushes ,A predominantly flat biome covered by a forest of spruce trees. Ferns, large ferns and berry bushes grow commonly on the forest floor. You find packs of wolves here, along with small groups of foxes or rabbits. Villages may generate in this biome; the houses in these villages are built of spruce wood. Pillager outposts may also generate in this biome.Taiga
Taiga Mountains 133Temperature: 0.25 Spruce Trees , Flowers , Ferns , Sheep , Brown, salt pepper and black rabbits , Sweet berry bushes , FoxesThe Taiga Mountains biome are like the regular taiga but with mountains, but these forests are overlayed onto mountainous terrain. Unlike Taiga Hills, these mountains tend to be larger then regular mountains and more difficult to climb. Perhaps owing to the rough nature of this biome, no villages nor outposts can be found here.Taiga Mountains
Giant Tree Taiga 32Temperature: 0.3 Spruce Trees , Podzol , Ferns , Wolves , Brown, salt pepper and black rabbits , Foxes , Mossy Cobblestone , Mushrooms , Dirt , Coarse Dirt , Dead BushThe Giant Tree Taiga is a rare cold biome composed of spruce trees, much like the standard Taiga biome. However, some trees are 22 thick and talller than normal, akin to large jungle trees. Mossy cobblestone boulders appear frequently, brown mushrooms are common, and podzol can be found on the forest floor. There are also patches of coarse dirt that do not grow grass, with some dead bushes . Wolves and foxes may also spawn here, as they do in normal Taiga biomes. Rabbits may also spawn here in Java Edition .Giant Tree Taiga
Giant Spruce Taiga 160Temperature: 0.25 Spruce Trees , Podzol , Ferns , Grass , Foxes , Wolf , Mossy Cobblestone , Mushrooms , DirtThe terrain in this rare biome is almost exactly the same as in its regular counterpart. However, the most striking feature of this biome is its giant spruce trees, which are essentially a scaled-up version of regular spruce trees. One can easily differentiate this from a normal Giant Tree Taiga by observing how the leaves almost completely cover the tree trunks, whereas, in normal Giant Tree Taigas, leaves tend to cover only the top.Giant Spruce Taiga
Stone Shore 25Temperature: 0.2 Stone , Gravel , Water , Buried TreasureTrue to its name, this stone-covered biome often appears where mountain biomes meet the ocean. Depending on the height of the nearby land, Stone Shores may generate as medium slopes or huge cliffs, its tops tall enough to be covered by snow. No passive mobs spawn here. Buried treasure can generate here. No sand blocks can generate hereStone Shore

Table4

Biome Name and IDFeaturesDescriptionScreenshot
Plains 1Temperature: 0.8 Tall Grass , Grass , Flowers , Villages , Horses , Donkeys , Pillager outposts , Oak Trees , Bee NestsA flat and grassy biome with rolling hills and few oak trees. Lakes, small underwater caves and villages are common. Cave openings, lava lakes and waterfalls are easily identifiable due to the flat unobstructed terrain. Farm mobs are easily found in Plains biomes; this biome and its variants are also one of the only biomes where horses spawn naturally. Pillager outposts may also be generated.Plains
Sunflower Plains 129Temperature: 0.8 Grass , Sunflowers , Flowers , Donkeys , Villages , Pillager Outposts , Horses , Oak Trees , Bee NestsFound within normal plains, this biome is the only place where sunflowers naturally generate, hence the name. They grow in abundance, making yellow dye a widely available resource.Sunflower Plains
Forest 4Temperature: 0.7 Oak and Birch Trees , Flowers , Wolves , Bee nests , MushroomsA small and common biome, with a lot of oak and birch trees, occasional hills and a fair amount of tall grass, mushrooms and flowers. This is one of the most preferred biomes to start out in, due to the abundance of wood. Like in taigas, wolves are found.Forest
Flower Forest 132Temperature: 0.7 Flowers , Trees , Brown, salt pepper and black rabbits , Bee NestsThis Forest variant has fewer trees, but more than makes up for it - it is almost overflowing with nearly every type of flower and tall plant in the game, several of which grow only in this biome. Therefore, this biome is optimal for harvesting and farming dyes. Wolves do not spawn in the flower forest, although rabbits spawn occasionally.Flower Forest
Birch Forest 27Temperature: 0.6 Birch Trees , Flowers , Bee nestsA forest where the grass is aqua and only birch trees generate. Unlike in the regular Forest, no wolves spawn in this forest.Birch Forest
Tall Birch Forest 155Temperature: 0.7 Tall Birch Trees , Flowers , Bee nestsBirch trees grow much taller than usual in this uncommon variant of the Birch Forest biome. Whereas normal birch trees grow up to 7 blocks tall, these trees usually are 11 blocks in height. This makes deforestation a much more difficult task, although it provides the player with far more resources. Additionally, the terrain in this biome is much rougher and taller than birch forest hills.Tall Birch Forest
Dark Forest 29Temperature: 0.7 Dark Oak trees, Huge Mushrooms , Mushrooms , Rose Bushes , Woodland MansionsThis biome is mainly composed of dark oak trees, a mostly closed roof of leaves, and occasional large mushrooms. Trees in this forest are so packed together, that it's dark enough for hostile mobs to spawn, even during the day. On rare occasions, a woodland mansion may spawn, making the Dark Forest the only biome (along with Dark Forest Hills) in which woodland mansions can be found.Dark Forest
Dark Forest Hills 157Temperature: 0.7 Dark Oak Trees , Huge Mushrooms , Woodland MansionsA variant of the Dark Forest where large hills dominate the canopy. While increased light in the forest means slightly fewer mobs, the steep cliffs lining this biome still make it dangerous to navigate on foot. Woodland Mansions may still generate here on rare occasions.Dark Forest Hills
Swamp 6Temperature: 0.8 Swamp Huts , Oak Trees , Grass , Vines , Lily Pads , Clay , Mushrooms , Slimes , Huge Mushrooms , Fossils , SeagrassA biome characterized by a mix of flat areas around sea level and shallow pools of green water with floating lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. Trees are covered with vines and can be found growing out from the water. Mushrooms and sugar canes are abundant. Swamp Huts with a black cat and a witch generate exclusively in swamps. Slimes also spawn naturally at night, most commonly on full moons. Some zombies may end up underwater, which can transform them into drowned, making this an especially dangerous biome at night. Temperature varies within the biome, causing foliage and grass colors to vary. In Bedrock Edition , huge mushrooms also spawn in this biome. Visibility is also lower when the player is underwater.Swamp Swamp in Bedrock Edition
Swamp Hills 134Temperature: 0.8 Oak Trees , Vines , Lilypads , Huge Mushrooms , Water , Swamp huts , FossilsThis rare variant of the Swamp biome has areas where small hills rise in slopes of varying degrees, surrounded by flatter marshes. Beaches generate when this biome borders an ocean biome. In Java Edition , Swamp huts do not generate in this biome, unlike the normal Swamp.Swamp Hills
Jungle 21Temperature: 0.95 Jungle Trees , Oak Trees , Jungle Pyramids , Ferns , Melons , Flowers , Vines , Cocoa Pods , Ocelots , Parrots , Bamboo PandasA dense and rare temperate biome. It features ferns and large jungle trees that can reach up to 31 blocks tall with 22 thick trunks. Oak trees are also common though. The landscape is lush green and quite hilly, with many small lakes often nestled into deep valleys, sometimes above sea level. Leaves cover much of the forest floorthese "bush trees" have single-blocks of jungle wood for trunks, surrounded by oak or jungle leaves. When inside a jungle, the sky becomes noticeably lighter as in dry biomes. Vines are found alongside most blocks and may cover the surface of caves. Ocelots, pyramids, melons, cocoa, pandas and parrots exclusively generate in this biome. Melons generate in patches, similar to pumpkins, but are common.Jungle
Modified Jungle 149Temperature: 0.95 Jungle Trees , Oak Trees , Ferns , Melons , Flowers , Vines , Cocoa Pods , Ocelots , Parrots , Bamboo PandasMuch more mountainous version of the normal Jungle, with foliage so thick that the ground is barely visible. This biome is demanding of a player's survival resources. One may confuse this with the Jungle Hills, but the hills in the Modified Jungle biome tends to be sharper and more erratic. Due to the combined height of the terrain and of the tall jungle trees, trees in this jungle frequently reach above the clouds. Extremely dense foliage and treacherous terrain make this biome difficult and dangerous to navigate, especially at night.Modified Jungle
Jungle Edge 23Temperature: 0.95 Jungle Trees , Oak Trees , Ferns , Melons , Flowers , Vines , Cocoa Pods , Ocelots , Parrots , Bamboo PandasThis biome represents a smooth transition between jungles and other biomes. In stark contrast to the wild and overgrown vegetation of the jungle biomes, the jungle edge consists of a few small and isolated jungle trees, with patches of melons here and there. The terrain is relatively flat, with some small rises in elevation. All mobs that spawn in the Jungle, including parrots, ocelots, and pandas , also spawn in the Jungle Edge.Jungle Edge
Modified Jungle Edge 151Temperature: 0.95 Jungle Trees , Oak Trees , Ferns , Melons , Flowers , Vines , Cocoa Pods , Ocelots , Parrots , Bamboos PandasThe terrain in this biome is a slightly more hilly and rugged version of the normal Jungle Edge, though some large and flat sections of it are often hard to distinguish from its standard variant. Modified Jungle Edge is the rarest biome in the game and usually generates only when Modified Jungle biomes meet Swamp Hills biomes. The result is a two-layer transition zone that includes a Modified Jungle Edge along the side of the Modified Jungle, and a thin border of normal Jungle Edge on the side of the Swamp Hills. Since Modified Jungles and Swamp Hills are both already rare biomes, in addition to the fact that Modified Jungles are less likely to spawn on the outside edges of jungle biome groups, the Modified Jungle Edge biome is extremely rare. The strict conditions that are needed for its generation also make it a small biome when it does occur, usually no longer than 150 blocks on its long side and less than that for width.Modified Jungle Edge
Bamboo Jungle 168Temperature: 0.95 Jungle Trees , Oak Trees , Podzols , Vines , Ocelots , Jungle Pyramids , Melons , Parrots , Bamboos , PandasThe terrain in this biome is covered by grass with some patches of podzol. Unlike the normal Jungle, bushes still generate but do not cover the floor. Additionally, only large jungle trees can generate here along with large or balloon oak trees. The density of trees in this biome is much less compared to jungle edge, but massive amounts of bamboo shoots generate covering this biome. Jungle exclusive mobs such as ocelots and parrots can spawn in here. Panda exclusively spawn in this biome or have a much higher spawn rate than in regular jungle. Jungle pyramids can also generate.Bamboo Jungle
River 7Temperature: 0.5 Water , Sand , Clay , Sugar Cane , Seagrass , Salmon , Squid , DrownedA biome that consists of water blocks that form an elongated, curving shape similar to a real river. Unlike real rivers, however, they have no current. Rivers cut through terrain or separate the main biomes. They attempt to join up with Ocean biomes, but sometimes loop around to the same area of ocean. Rarely, they can have no connection to an ocean, instead of forming a loop. The grass has a dull aqua tone, much like the ocean, and trace amounts of oak trees tend to generate there as well. Rivers are also a reliable source of clay . These biomes are good for fishing , but drowned can spawn at night. Mobs other than salmon, squid and drowned cannot spawn in this biome, even underground, except in a spawner.River
Beach 16Temperature: 0.8 Sand , Gravel , Water , Sugar Cane , Turtles , Buried Treasure , ShipwreckGenerated where oceans meet other biomes, beaches are primarily composed of sand. Beaches penetrate the landscape, removing the original blocks and placing in sand blocks. These are also useful for fishing. Passive mobs other than turtles do not spawn on beaches. For the history of beaches, see the Beach page.Beach
Mushroom Fields 14Temperature: 0.9 Mushrooms , Huge Mushrooms , Mycelium , Mooshrooms , No Hostile MobsThis rare biome consists of a mixture of flat landscape and steep hills and has mycelium instead of grass as its surface. However, any grass placed appears in a bright green color, even brighter than in the Jungle. Mushroom fields are most often adjacent to an ocean and are usually found isolated from other biomes, and they are typically a few hundred blocks wide. It is one of the only biomes where huge mushrooms can generate naturally, and where mushrooms can grow in full sunlight. No mobs other than mooshrooms spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, mineshafts, and other dark structures, meaning exploring underground is safe. However, mob spawners still spawn mobs, wandering traders along with their llamas can spawn, raids can still spawn illagers , the player can still breed animals and spawn mobs using spawn eggs , and insomnia still attracts phantom s.Mushroom Fields
Mushroom Field Shore 15Temperature: 0.9 Mushrooms , Huge Mushrooms , Mycelium , Mooshrooms , Buried Treasure , Shipwreck , No Hostile MobsMushroom Field Shores represent the transition between mushroom fields and the ocean, forming long strips between the biomes as a "beach", hence the name. However, it does not generate if the ocean biome is a Deep Ocean. This biome also generates when a river meets a Mushroom Fields biome, similar to what Frozen Rivers do in Snowy Tundras. The terrain of this biome is much more flat and shallow than the main Mushroom Fields biome, though it contains many of the same features, such as a mycelium surface layer, huge mushrooms, and lack of hostile mobs, but shipwrecks and buried treasure can generate here.Mushroom Field Shore

Table5

Biome Name and IDFeaturesDescriptionScreenshot
Desert 2Temperature: 2.0 Sand , Cacti , Dead Bushes , Sandstone , Sugar Cane , Desert wells , Desert Pyramids , Desert Villages , Pillager Outposts , Gold Rabbits , Fossils , HuskA barren and inhospitable biome consisting mostly of sand dunes, dead bushes, and cacti. Sandstone, and sometimes fossils, are found underneath the sand. The only passive mobs to spawn naturally in deserts are gold/creamy rabbits, their coloring well-camouflaged against the sand. At night, husks usually spawn in the place of normal zombies; the lack of visual obstruction makes hostile mobs highly visible. Sugar cane can be found if the desert is next to an ocean or river biome. Desert villages, desert wells, and desert pyramids are found exclusively in this biome. Pillager outposts can also generate here. This biome sometimes appears as a thin edge around badlands biomes.Desert
Desert Lakes 130Temperature: 2.0 Sand , Cacti , Water , Sugar Canes , Gold Rabbits , Desert well , Fossils , HuskIn this biome, unlike the normal Desert, patches of water can be found, and the terrain is slightly more rough. Although desert wells can be found, desert pyramids, villages, and outposts do not generate in this biome.Desert Lakes
Savanna 35Temperature: 1.2 Acacia Trees , Tall Grass , Savanna Villages , Horses , Cows , Pillager Outposts , Sheep , LlamasA relatively flat and dry biome with a dull-brown grass color and acacia trees scattered around the biome, though oak trees may generate now and then. Tall grass covers the landscape. Villages can generate in this biome, constructed of acacia wood, with some colored terracotta. Pillager outposts can also generate here. Both horses and llamas can naturally spawn here.Savanna
Shattered Savanna 163Temperature: 1.1 Acacia Trees , Oak Trees , Coarse Dirt , Tall Grass , LlamaUnlike the flat and calm terrain of the savanna biome, the chaotic terrain of this uncommon variant is covered in gigantic mountains covered in coarse dirt and some patch of stone. The mountains in the shattered savanna biome are extremely steep, jutting out at 90-degree angles, making it almost impossible to climb. Deep Ocean-like lakes also generate here. On top of that, they dwarf the mountains biome in height - they can rise far above the clouds, and even to the world height limit, without using the Amplified world type. Massive waterfalls and lavafalls are quite common here. The unforgiving terrain means villages and outposts do not generate in this biome. Surprisingly, llamas can naturally spawn here.Shattered Savanna
Badlands 37Temperature: 2.0 Dead Bushes , Terracotta , 6 colors of Terracotta, Red Sand , Cacti , Red Sandstone , Above ground mineshafts , Gold oreA rare biome where large mounds of terracotta and stained terracotta generate. Red sand also generates here instead of regular sand, with occasional cacti and dead bushes , and this biome is usually bordered by a desert biome. No passive mobs spawn in this biome, even if all other spawning conditions are met. Mineshafts generate at a higher altitude than normal - occasionally a player may come across a mineshaft jutting out of the Badlands. Gold ore also occurs more frequently, because ore veins generate within badlands at a higher Y-level than the usual 32. The composition of this biome is useful when other sources of terracotta and gold are scarce. However, finding badlands biomes can be difficult due to their rarity. On the other hand, it offers great variety; six variations of this biome are available to explore.Badlands (Previous name Mesa)
Eroded Badlands 165Temperature: 2.0 Red Sand , Cactus , Red Sandstone , Dead Bushes , Terracotta 6 colors of Terracotta, Above ground mineshaft , Gold oreThis rare biome generates unique terrain features that are similar to the structures in Utah's Bryce Canyon . Tall and narrow spires of colorful terracotta rise out of the floor of the canyon, which like all other badlands variants, is covered in red sand. Deserts do not generate alongside this biome.Eroded Badlands
Wooded Badlands Plateau 38Temperature: 2.0 Oak trees , Dead Bushes , Dirt , Terracotta , 6 colors of TerracottaOne might not notice the difference between the normal badlands plateau and this variation, if it weren't for the layer of coarse dirt and the small forests of oak trees that generate atop these plateaus. The color of the grass and leaves is a dull green-brown hue, giving it a dried and dead appearance. These trees are a rare source of wood when living in the otherwise barren and lifeless badlands.Wooded Badlands Plateau
Modified Wooded Badlands Plateau 166Temperature: 2.0 Oak trees , Dead Bushes , Dirt , Terracotta , 6 colors of TerracottaThis biome features grass and oak trees on top of plateaus, much like its counterpart. However, the plateaus that generate here are generally smaller, allowing far less foliage to generate. The terrain is more erratic, and can be compared to that of the similar Modified Badlands Plateau biome, having an old and eroded appearance. Deserts do not generate alongside this biome.Modified Wooded Badlands Plateau
Plateau(s) 36, 39Temperature: Badlands Plateau : 2.0 Savanna Plateau : 1.0Savanna plateau biomes are similar to the Hills biomes, but generate only within Savanna, while badlands plateau generate as actual biomes in Badlands biomes, and are flattened at the top, much like real-life plateaus. They come to rest at an elevation of about 20 to 30 blocks above sea level. One may discover the entrance to a mineshaft within the tall slopes of a Badlands Plateau. The Plateaus is basically a flat version of their cousins savanna and badlandBadlands Plateau Savanna Plateau
Modified Plateau(s) 164, 167Temperature: Modified Badlands Plateau : 2.0 Shattered Savanna Plateau : 1.0Two rare variants of the plateau biomes, which are variants themselves. However, neither of these biomes closely resemble their counterparts. Compared to the average Badlands Plateau, the Modified Badlands Plateau features more variable terrain and smaller plateaus, as if a larger plateau was weathered down over time. The terrain of the Shattered Savanna Plateau biome is much less tame than its normal counterpart. It features incredibly large and steep mountains that jut out of the terrain, similar to the Shattered Savanna biome, albeit slightly smaller and gentler in comparison. Rain can occur in shattered savanna plateau.Modified Badlands Plateau Shattered Savanna Plateau

Table6

Biome Name and IDFeaturesDescriptionScreenshot
Warm Ocean 44Temperature: 0.5 Dolphins Pufferfish , Squid , Tropical fish , Warm underwater ruins , Coral reef , Coral Blocks , Corals , Coral Fans , Sand , Sea Pickles , Seagrass , shipwrecks , Andesite , Granite , Diorite , Dead Coral Fans , Dead Coral Blocks , Magma BlocksA variant of the Ocean biome, with light blue water at the surface. Like the Lukewarm Ocean, it has a floor made of sand, and like all oceans, it is populated with seagrass. Unlike other ocean biomes, Warm Oceans allow for the generation of coral reefs and sea pickles. Kelp cannot spawn here.Warm Ocean
Lukewarm Ocean 45Temperature: 0.5 Dolphins , Pufferfish , Tropical fishes , Squid , Salmon Cod , warm underwater ruins , Sand , Dirt , Clay , Drowned , Kelp , Seagrass , Shipwrecks , Magma blocksA variant of the Ocean biome, with light teal water at the surface. Its floor is made of sand with the occasional dirt or clay, kelp and seagrass spawn here. Unlike the Warm Ocean biome, cod and salmon can spawn here. Coral cannot spawn hereLukewarm Ocean
Deep Lukewarm Ocean 48Temperature: 0.5 Dolphins , Pufferfish , Tropical fishes , Salmon Cod , warm underwater ruins , Sand , Dirt , Clay , Drowned , Squid , Kelp , Seagrass , Ocean monuments , Guardians , Elder guardians , shipwrecks , Magma BlocksSimilar to the Lukewarm Ocean biome, but twice as deep. Because they are a Deep Ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine , and sponges .Deep Lukewarm Ocean
Ocean 0Temperature: 0.5 Water , Gravel , Squid , Sand , Seagrass , Kelp , Shipwreck , Cold Underwater ruins , Cod , Salmon , Drowned , Magma blockThe basic Ocean biome. Like its colder variants, its floor is made up of gravel. Sea grass, kelp, cod and salmon can spawn here.Ocean
Deep Ocean 24Temperature: 0.5 Water , Gravel , Clay , Squid , Guardians , Elder Guardians , Ocean monuments , Shipwreck , Cold underwater ruins , Kelp , Seagrass , Cod , Salmon , Drowned , Magma BlockA variant of the Ocean biome. In Deep Ocean biomes, the ocean can exceed 30 blocks in depth, making it twice as deep as the normal ocean. The ground is mainly covered with gravel . Ocean monuments generate in deep oceans, meaning guardian and elder guardian can spawn here. Underwater ravines often generate here, with the top layer of lava being replaced by magma blocks that create bubble columns.Deep Ocean
Cold Ocean 46Temperature: 0.5 Cod , Salmon , Cold underwater ruins , Gravel , Kelp , Seagrass , Dirt , Sand , shipwreck , magma blocks , squid , DrownedA variant of the Ocean biome, with dark indigo water at the surface. Like regular Oceans and Frozen Oceans, its floor is made up of gravel, though occasional patches of dirt can be found. Salmon are able to spawn in Cold Ocean biomes.Cold Ocean
Deep Cold Ocean 49Temperature: 0.5 Cod , Salmon , Cold underwater ruins , Gravel , Kelp , Seagrass , Dirt , Sand , Ocean monuments , Guardians , Elder guardians , shipwrecks , Drowned , SquidSimilar to the Cold Ocean biome, but twice as deep. Like other Deep Oceans, ocean monuments are able to generate here, which contain guardians, elder guardians, prismarine , and sponges .Deep Cold Ocean
Frozen Ocean 10Temperature: 0.0 Ice , Packed Ice , Blue Ice , Water , Gravel , Clay , Squid , Sand , Cod , Drowned , Salmon , Iceberg , Shipwreck , Cold underwater ruins , Stray , Polar Bear , RabbitA variant of the Ocean biome with dark purple water at the surface. Like the Cold Ocean, it has a gravel seabed and squid swimming about. However, the water's surface is frequently broken up by patches of ice and large icebergs, consisting of packed ice and, occasionally, blue ice. Strays and polar bears can spawn here, but dolphins do not.Frozen Ocean
Deep Frozen Ocean 50Temperature: 0.5 Salmon , Cold underwater ruins , Gravel , Ice , Packed Ice , Blue Ice , Ocean monuments , Guardians , Elder guardians , iceberg , shipwreck , Polar Bear , Stray , rabbit , cod , drowned , squidLike the Frozen Ocean biome, the only fish that can spawn here are salmon and cod , and the floor is made up of gravel. The Frozen Deep Ocean biome also contains ocean monuments and a deeper floor than normal Oceans, like other Deep Oceans. Unlike its shallow counterpart, the surface of the water is not frozen . Frequent floating icebergs with blue ice generate here. Polar bears, rabbits, and strays can also spawn here, but dolphins do not.Deep Frozen Ocean

Neutral biomes

Biome Name and IDFeaturesDescriptionScreenshot
The Void 127Temperature: 0.5 Stone , Cobblestone , VoidCan be accessed only through Buffet world selection or The Void superflat preset . In a Buffet world, the landscape consists only of stone, as well as water and bedrock depending on the generator type. In The Void superflat preset, the world is empty except for a single structure: a 3333 stone platform with a single block of cobblestone in the center. No mobs (passive or hostile) can spawn without spawn eggs , spawners , or commands . It is a barren stone biome that does nothingThe Void
Hills 13, 17, 18, 19, 22, 28, 31, 33, 156, 161, 169Temperature: Same as their respective base biomes.Hills are generated within certain biomes (including some of their variants) and are referred in the F3 menu with Hills or Mountains added to their name. This includes: Wooded Hills, Taiga Hills, Snowy Taiga Hills, Jungle Hills, Desert Hills, Birch Forest Hills, Tall Birch Hills, Giant Tree Taiga Hills, Giant Spruce Taiga Hills, Snowy Mountains, and Bamboo Jungle Hills. Most hills are gentle rolling slopes on which the usual biome terrain generates, with some sharper cliffs here and there. Snowy Mountains are usually taller, with height comparable to mountains biomes, and have a lower chance of spawning passive mobs during world generation than other biomes (7% versus 10%). Giant Spruce Taiga Hills are a special case. in Java Edition , the game code sets the values setBaseHeight and setHeightVariation to define a "hilly" biome, but uses the same values as for its non-hill variant (Giant Spruce Taiga), meaning there is absolutely no terrain difference between the two biomes. In Bedrock Edition , this biome generates as a hillier version of the Giant Spruce Taiga, but uses the same trees as the Giant Tree Taiga Hills (with leaves only at the top), resulting in the only difference between these biomes being non-terrain aspects like water color and temperature.Giant Tree Taiga Hills Desert Hills Jungle Hills Snowy Mountains

These biomes don't generate in default worlds.

Biome Name and IDFeaturesDescriptionScreenshot
Mountain Edge 20Temperature: 0.2 Grass , Dirt , Stone , Llamas , Emerald ore , Infested stone , Spruce trees , Oak trees , SnowSimilar to the jungle edge biome, the Mountain Edge used to generate exclusively at the edge of Mountain biomes in order to smooth the transition between biomes. This biome has lots of trees, similar to wooded mountains. While the terrain is lower and gentler in nature, some areas may reach high enough to be covered by snow. This biome doesn't generate naturally from Java Edition 1.7.2 onward.Mountain Edge
Deep Warm Ocean 47Temperature: 0.5 Dolphins , Pufferfish , Tropical fishes , Warm underwater ruins , Sand , Seagrass , Ocean monuments , Guardians , Elder guardians , shipwrecksSimilar to the Warm Ocean biome, but without coral reefs nor sea pickles, and twice as deep. Because they are a deep ocean variant, they can generate ocean monuments, resulting in the spawning of guardians, elder guardians, prismarine , and sponges . This biome has never naturally generated.Deep Warm Ocean
Legacy Frozen Ocean -116Temperature: 0.0 Polar Bears , Salmon , Cod , Strays , Cold underwater ruins , Gravel , Seagrass , kelp , Snowy Rabbits , Ice , shipwrecksSimilar to the Frozen Ocean biome, but without icebergs, it is completely flat. Because they are a Frozen Ocean variant, they can spawn polar bears and strays, but not dolphins. Unlike the regular frozen ocean, Polar bear, drowned, squid, salmon, cod, Rabbits, skeletons and strays are the only mobs that spawn here, kelp also generates here. This biome doesn't generate naturally from Pocket Edition Alpha 0.9.0 onward.Legacy Frozen Ocean

Table7

Biome Name and IDFeaturesDescriptionScreenshot
TundraTemperature: <50% Snow , Grass Block , IceSnowy, barren terrain with few trees. The occasional trees do exist, although rarely. Ice can be found over water. Snow is common weather in tundras. It generates when the temperature is below 50% and the rainfall is less than 20%.Tundra
Rain ForestTemperature: >97% Grass Block , Grass , Oak trees , Birch treesRainforests are wet biomes with many trees, which have a 1 in 3 chance of being big, instead of 1 in 10 like all other biomes. They generate only oak trees and have a large amount of tall grass and ferns. A biome is classified as a rainforest if the temperature is greater than 97% and the rainfall is more than 90%. This could be the biome with some of the most cliffs and hills because the world generator reduces height variation at lower rainfalls.Rainforest
Seasonal ForestTemperature: >97% Grass Block , Grass , Oak treesSeasonal Forests spawn with a temperature of 97% or greater, and a rainfall value between 45% and 90%. They are commonly found between forest and rain forests, and near plains biomes. They are identical to forests, except they have fewer trees and are capable of spawning only oak trees. They have a little bit of tall grass.Seasonal Forest
Ice DesertTemperature: 0.0 Sand , Snow , IcesAn unused biome before Beta 1.8 that was in the code but never implemented into the temperature/rainfall table and thus did not actually generate. It was a biome of sand with snow on top of it and had snowfall and ice (the player can create something similar using the buffet world option and choosing the snowy beach biome).The Ice Desert Biome
ShrublandTemperature: >50%, <97% Grass Block , Oak trees , Birch treesA biome with few trees and no tall grass. It is identical to the savanna biome. It is one of the smallest biomes in the game and spawns only if the temperature is between 50% and 97%, and the rainfall value is below 35% and therefore too little to generate a forest.Shrubland

Table8

Biome Name and IDFeaturesDescriptionScreenshot
The End 9Temperature: 0.5 End Stone , Endermen , Obsidian , End Crystals , Ender Dragon , End gateway portal , VoidThis biome is used to generate the circle of radius 1000 centered at the 0,0 coordinates in the End . The End central island is generated at the center of this circle, and it's surrounded by a complete vacuum all the way to the edge of the biome. Most of the End features are exclusive to that island, including the ender dragon , the obsidian pillars, the End Crystals , the 5x5 spawn platform, the exit portal and the 20 central End gateways . Large amounts of endermen spawn in this biome. It does not rain or snow in this biome unlike the other low-temperature biomes. The outer islands in the End can be accessed using the End gateway portal after the ender dragon has been defeated. If the biome is used for a superflat world, the sky appears nearly black and an ender dragon spawns at the 0,0 coordinates in the Overworld. Only endermen spawn at night.The End
Small End Islands 40Temperature: 0.5 End stone , Endermen , End gateway portals , VoidGenerates as part of the outer islands of the End. This biome represents the empty expanse between the larger islands, populated only by the smaller, circular islands.Small End Islands
End Midlands 41Temperature: 0.5 End stone , Endermen , End gateway portals , End Cities , ShulkersGenerates as part of the outer islands of the End. This biome represents the gradual slope from the hilltops of each island down to the cliffs around the edge. End cities generate here, but chorus trees do not.End Midlands
End Highlands 42Temperature: 0.5 End Stone , Endermen , Chorus Plants , End Cities , Shulkers , End gateway portalsGenerates as part of the outer islands of the End. This biome represents the hilltops of each island, and is the only biome in the End where both chorus trees and end cities generate.End Highlands
End Barrens 43Temperature: 0.5 End stone , Endermen , End gateway portalsGenerates as part of the outer islands of the End. This biome represents the outer rims of each island, with steep cliffs below the edge. Neither end cities nor chorus trees generate in this biome.End Barrens

ID

NameNamespaced ID ( JE )Numeric ID
The Netherthe_nether-1

Table10

ImageName
Air
Bedrock
Lava
Obsidian
Nether Portal
Blackstone
Netherrack

Table11

ImageName
Air
Bedrock
Lava
Spawner
Chest
Nether Bricks
Nether Brick Fence
Nether Brick Stairs
Nether Wart
Blackstone
Gilded Blackstone
Polished Blackstone Bricks
Basalt
Polished Basalt
Block of Gold
Polished Blackstone Brick Stairs
Chain
Lantern
Chiseled Polished Blackstone
Quartz Block
Smooth Quartz Block
Smooth Quartz Slab
Cracked Polished Blackstone Bricks
Obsidian
Crying Obsidian
Blackstone Slab
Polished Blackstone Slab

Achievements

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS)
Adventuring TimeDiscover 17 biomes.Visit any 17 biomes. Does not have to be in a single world.40GSilver
Sail the 7 SeasVisit all ocean biomesVisit all ocean biomes except the deep warm ocean/legacy frozen ocean (as they are unused)40GGold
Hot tourist destinationVisit all Nether biomes.The achievement can be completed if you visit biomes in different worlds.30GSilver

Advancements

IconAdvancementIn-game descriptionParentActual requirements (if different)Namespaced ID
Hot Tourist DestinationsExplore all Nether biomesThis Boat Has LegsVisit all of these 5 biomes . The advancement is only for Nether biomes. Other biomes, if any, may also be visited, but are ignored for this advancement.nether/explore_nether
Adventuring TimeDiscover every biomeSweet DreamsVisit all of these 42 biomes . The advancement is only for Overworld biomes. Other biomes, if any, may also be visited, but are ignored for this advancement.adventure/adventuring_time

Table12

IconAdvancementIn-game descriptionParentActual requirements (if different)Namespaced ID
We Need to Go DeeperBuild, light and enter a Nether PortalIce Bucket ChallengeEnter the Nether dimension.story/enter_the_nether
NetherBring summer clothesEnter the Nether dimension.nether/root
Return to SenderDestroy a Ghast with a fireballNetherKill a ghast using a ghast fireball .nether/return_to_sender
Those Were the DaysEnter a Bastion RemnantNethernether/find_bastion
Hidden in the DepthsObtain Ancient DebrisNetherHave ancient debris in your inventory.nether/obtain_ancient_debris
Subspace BubbleUse the Nether to travel 7 km in the OverworldNetherUse the Nether to travel between 2 points in the Overworld with a minimum horizontal distance of 7000 blocks between each other, 875 blocks in the Nether.nether/fast_travel
A Terrible FortressBreak your way into a Nether FortressNetherEnter a nether fortress .nether/find_fortress
Oh ShinyDistract Piglins with goldNetherGive a piglin one of these 22 gold-related items in the piglin_loved entity tag while not wearing any golden armor. If this advancement is attempted while the player is wearing golden armor but piglin(s) are still aggressive toward them, the advancement does not trigger. Other gold-related items, if any, may be used, but are ignored for this advancement and by the piglin.nether/distract_piglin
This Boat Has LegsRide a Strider with a Warped Fungus on a StickNetherBoost a strider with a warped fungus on a stick .nether/ride_strider
Uneasy AllianceRescue a Ghast from the Nether, bring it safely home to the Overworld... and then kill itReturn to SenderKill a ghast while in the Overworld.nether/uneasy_alliance
War PigsLoot a chest in a Bastion RemnantThose Were the DaysOpen a chest in a bastion remnant .nether/loot_bastion
Country Lode, Take Me HomeUse a compass on LodestoneHidden in the DepthsUse a compass on a lodestone .nether/use_lodestone
Cover Me in DebrisGet a full suit of Netherite armorHidden in the DepthsHave a full set of netherite armor in your inventory.nether/netherite_armor
Spooky Scary SkeletonObtain a Wither Skeleton's skullA Terrible FortressHave a wither skeleton skull in your inventory.nether/get_wither_skull
Into FireRelieve a Blaze of its rodA Terrible FortressHave a blaze rod in your inventory.nether/obtain_blaze_rod
Hot Tourist DestinationsExplore all Nether biomesThis Boat Has LegsVisit all of these 5 biomes . The advancement is only for Nether biomes. Other biomes, if any, may also be visited, but are ignored for this advancement.nether/explore_nether
Withering HeightsSummon the WitherSpooky Scary Skeletonnether/summon_wither
Local BreweryBrew a potionInto FirePick up an item from a brewing stand potion slot. This does not need to be a potion. Water bottles or even glass bottles can also trigger this advancement.nether/brew_potion
Bring Home the BeaconConstruct and place a beaconWithering HeightsBe within a 202014 cuboid centered on a beacon block when it realizes it has become powered.nether/create_beacon
A Furious CocktailHave every potion effect applied at the same timeLocal BreweryHave all of these 13 potion effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other potion effects , if any, may be applied to the player, but are ignored for this advancement.nether/all_potions
BeaconatorBring a beacon to full powerBring Home the BeaconBe within a 202014 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid.nether/create_full_beacon
How Did We Get Here?Have every effect applied at the same timeA Furious CocktailHave all of these 26 effects applied to the player at the same time. Beacon effects also count for the purposes of this advancement. Other status effects , if any, may be applied to the player, but are ignored for this advancement. Note: This is a hidden advancement, meaning that it can be viewed by the player only after completing it.nether/all_effects

Table13

NameDescriptionImage
Nether FortressNether Fortresses are large, castle-like structures that are composed of nether bricks . This structure is often found bridging over lava seas , and buried by netherrack . This structure is the only place wither skeletons and blazes spawn. The fortresses also contain blaze spawners , as well as small nether wart farms where nether wart can be obtained. Nether fortresses can be found in all Nether biomes.
Nether FossilNether Fossils are a variation of the fossil structure found in the Overworld . This structure has 14 different designs. Unlike the fossils in the Overworld, coal ore does not generate within these fossils. This structure generates exclusively within soul sand valley biomes.
Bastion RemnantBastion Remnants are large fortifications made up of blackstone and blackstone bricks. A large amount of gold and gold blocks can be found within these structures. In certain structures, nether wart farms can be found, which provide an alternative place to find nether wart . These structures are inhabited by the piglins and piglin brutes , and in certain structures hoglins as well. These structures generate within any Nether biome except for the basalt deltas .
Ruined PortalA structure containing what appears to be a destroyed nether portal and various types of stone or blackstone materials, when generating in the Overworld or Nether, respectively. Netherrack generates on the ground around the portal, and a chest generates with the structure. These structures can be found in any Overworld and Nether biome.

Table14

NameDescriptionImage
Lava seaLava seas generate at and below level 31 nearby all Nether biomes. Striders can be found striding along these seas.
Glowstone blobGlowstone blobs generate on the ceiling of the Nether in all biomes.
Basalt pillarBasalt pillars generate in Soul Sand Valley biomes and on the lava seas present there.
* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

New enemies and creatures

Zombie Piglins fill Nether and attack players, but the new Nether update adds uncorrupted versions of these creatures, as well. New Piglins are members of an aggressive civilization that lives in the Crimson Forests and Nether Wastes, and they will attack players who do prepare themselves with the right armor, or who touch chests in Piglins homes. Theyll also trade with players in exchange for Gold Ingots. Meanwhile, Hoglins are big aggressive boys who live in the Crimson Forests and attack players with big knockback effect. Piglins will occasionally hunt them for food. If player bring Hoglin into the normal world, theyll turn into terrifying new zombie enemy Zoglin! Finally, players can saddle a new, passive Strider creature. Striders long legs allow it to walk over oceans of lava, but it wont move unless it can follow the scent of some tasty warp Fungi on Stick. There is a lot to uncover in the new Minecraft update, along with a bunch of quality of life features like better redstone wiring, villager AI updates, new enchants, and the ability to ignite TNT from afar with burning projectile. Be sure to check out the full patch notes on the official Minecraft site for all of the details. Vox Media has affiliate partnerships. These do not influence editorial content, though Vox Media may earn commissions for products purchased via affiliate links. For more information, see our ethics policy.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sources

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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