Advanced searches left 3/3
Search only database of 8 mil and more summaries

Panasonic Vr Headset

Summarized by PlexPage
Last Updated: 02 July 2021

* If you want to update the article please login/register

General | Latest Info

The problem with VR headsets IS that they still all look like VR headsets glorify ski goggles that shut you off from the world. I am not going to say Panasonic has solved the matter altogether with its own VR glasses at CES this year, but the project does represent something of an improvement. Basically, theyre regular-ish glasses with a dash of steampunk aviator style. Glasses and they ARE glasses, rather than headset also offer technical improvements over other solutions on the market. Micro OLED panels, co-develop by Panasonic and Kopin, are extremely high resolution with almost no hint of the screen-door effect that plagues most VR hardware. Theyre also the first VR glasses to support HDR, which was particularly impressive during the CG demo of the interior of a Japanese temple, with light realistically bouncing off golden decorations. Panasonic has made use of its own audio technology in headset, with Technic drivers in earbuds providing rich, dynamic sound. The company says it also uses Optical designs from LUMIX camera division and similar signal processing technologies as found in its TVs and Blu-ray players. The prototype unit I tried had some clear limitations. Micro OLED panels were smaller than they could have been, resulting in a squarer image with a lower viewing angle than traditional VR headsets. Glasses were also a little front-heavy and slid down my nose whenever I tilted forward; this wasnt helped by cables running directly out of eyepieces to gaming PC. The non-functioning mockup of the envisaged final product, which I also get to wear, solves these problems by being significantly lighter and running a single USB-C cable through the end of one of the glass arms. Panasonic IS unlikely to ever sell these glasses as a consumer product. Instead, it pointing to commercial applications that ARE likely to spring up alongside the rollout of 5G networks, such as virtual travel and VR sports. Japanese companies ARE talking about this sort of thing a lot this year, given the Olympic Games in Tokyo and the fact that 5G services ARE yet to be launched in the country. But my main takeaway from the demo was that hey, turned out it possible to make VR glasses that ARE both better quality and with better form factor. It might not make for practical consumer product just yet, but it is intriguing look at step that could make VR technology more appealing to the mainstream audience.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Panasonic VR weight and limits

The idea is to make wearing VR Glasses go Are days of full headset as comfortable as possible over longer periods. Rather than requiring users to strap headset to their heads, Panasonics vision is honing in toward pair of heavier-than-usual Glasses. Unsurprisingly, early prototypes do have their limitations. Verge's Sam Byford describes glasses as a little front-heavy and slide down my nose whenever I tilt forward. OLED panels were also surprisingly small, resulting in a much lower viewing angle than its VR headset predecessors. Panasonic intends to bring this exact pair of glasses to market any time soon. READ MORE: Panasonics VR Glasses support HDR and look pretty steampunk MORE on VR Headsets: Russian Farmers Are Strapping VR Headsets to Dairy Cows

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

What platform is this?

Osaka, Japan-Panasonic Corporation today announced that it has developed world first High Dynamic Range capable ultra-High definition virtual reality eyeglasses which boast comfortable fit that make users feel as if they are wearing eyeglasses. With anticipation of forthcoming full-fledge commercial services of fifth generation mobile communications system, number of new services using VR glasses are expected to be offer, including for VR sports viewing and engaging virtual travel experiences. While conventional VR glasses with high-quality images and high sound quality provide users with highly immersive simulated experiences, these glasses tend to be big in size and require users to strap them to their head with a headband, which could cause wearer discomfort.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Matthew Griffin

Virtual Reality may be the Future, but VR headgear still has its flaws: cumbersome builds currently on market often consume the whole upper half of users ' face and image quality is nothing to write home about. Now, Panasonic is hoping to change all that with a new, lightweight entry into the VR market. On Monday, Japanese tech company announced that it had developed the world first HDR-capable VR Glasses, offering ultra-High definition quality and High Dynamic Range with fit more akin to normal eyeglasses than Oculus-style headgear. The company says it spent years fine-tuning image and audio quality through development of countless televisions, Blu-ray players and sound systems-all of which come into play with these VR glasses. Apple's augment Reality Glasses Are Reportedly Coming Soon forget Backseat TVs, Porsche Is Putting VR Headsets in Future Cars. This Full-Body Haptic Suit takes Immersive Gaming to a whole New Level. Those OLED displays that are now standard on every High-end TV? Panasonic worked with Kopin Corporation to develop an OLED display small enough to fit into VR glasses, eliminating the screen door effect where divisions between pixels are visible. The result, company say, is seamless visual experience. Couple with HDR technology, display inside glass promise richer, more life-like colors and color contrasts. While pairs tech sounds impressive, its design may be a real game changer. Go is an all-consuming helmet that typifies most VR systems. This style has two round frames and contour pads where they make contact with users ' orbital bonenot, unlike those you might encounter when getting eye exam. Both arms have relatively slim profile that hook over the ear and have silicone-tip earbuds placed discreetly on the inner surface so as not to interrupt the silhouette. And Panasonics VR Glasses do just cut futuristic profile. This pair has been designed to accommodate forthcoming 5G networks, which could make a vast collection of new services available to users everywhere. Lighter and more powerful? Your move, Oculus. Sign up for Robb Report's Newsletter. For the latest news, follow us on Facebook, Twitter, and Instagram.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Big ideas, little hardware

With anticipation of forthcoming full-fledge commercial services of fifth generation mobile communications system, number of new services using VR Glasses are expected to be offer, including for VR sports viewing and engaging virtual travel experiences. While conventional VR glasses with high-quality images and high sound quality provide users with highly immersive simulated experiences, these glasses tend to be big in size and require users to strap them to their head with a headband, which could cause wearer discomfort. For the new VR Glasses, Panasonic has developed a high performance display device in cooperation with Kopin Corporation 2, which is a leading manufacturer of display devices for VR Glasses. In addition, Panasonic's audio and visual technologies have been incorporated into this new device, including signal processing technologies cultivated through development of video equipment such as TVs and Blu-ray Disc players, acoustic technologies of Technics audio products, and optical technologies used in LUMIX digital cameras. These technologies enable Panasonic to achieve compact and lightweight VR Glasses offering high-quality images and optimal sound that deliver realistic sensations, drawing users into images projected before their eyes, while in comfort of wearing eyeglasses. Main features of the developed product UHD high-quality image device capable of displaying HDR 1 images equipped with micro OLED panel co-develop by Kopin Corporation 2 and Panasonic, achieve natural and smooth images without screen door effect, which is a visual artifact of displays, where fine lines separating pixels become visible in displayed image high-quality sound capable of reproduction over wide range of frequencies from ultra-low to high adoption of Technics' original dynamic driver using magnetic fluid allow accurate stroke of diaphragm and achieves ultra low distortion reproduction. The compact and lightweight body enables the device to be used in comfort without need for a headband. The adoption of the optical module newly developed by Kopin Corporation, 2 3M Company, 3 and Panasonic allows display of natural and distortion-free images in super single focus. Compact and lightweight design achieve eyeglass-like shape. Gearing up for forthcoming full-scale commercial 5G services, Panasonic will continue to further develop new VR Glasses so that they can be used in a variety of applications, thereby creating new customer value. Panasonic will exhibit VR Glasses as a reference product at its booth during CES 2020 to be held in Las Vegas, Nevada, US from January 7 to 10 2020. World's first HDR capable VR eyeglasses as of this announcement on January 6 2020. Kopin Corporation is headquarters in Massachusetts, US, and develops and sells key devices for wearable headset products. 3M Company is a global corporation headquarters in Minnesota, US, which supplies chemical and electrical materials to a wide variety of industries ranging from household goods to automobiles. About Panasonic Panasonic Corporation is a worldwide leader in development of diverse electronics technologies and solutions for customers in consumer electronics, housing, automotive, and B2B businesses.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

So, what's the problem?

During the course of CES, my colleague David Heaney described simply something thats hard to grasp about the market for AR head-worn gadgets: Recognizing occlusion in your environment is to AR what 6DOF tracking is to VR. This is to say that if an AR headset with see-through optics inserting digital content into your real-world environment cannot reliably understand when person or object blocks simulate content from your view, illusion meant to be provided by hardware is break. The same is true of VR headsets that do not track the position of your head. For example, if you wear an Oculus Go VR headset and decide to lean forward or stand up, illusion of VR that you were enjoying is instantly break. Discomfort or confusion often follows in either case of severely limited VR or AR, and this represents death sentence for hardware. Failing to provide 6DOF tracking, or recognize occlusion, is so uncomfortable, I believe some headset wearers are discouraged from wearing hardware ever again. Of course, some can learn to work around this limit. There are fans of Oculus Go who understand its limitations and use the device as a low-cost personal media viewer. Nreal AR glasses, for example, provide a relatively large field of view for similar genre of content. Still, without complete and constantly improving understanding of the environment around wearer, AR glasses like 500 Nreal are likely to consistently fail this test. Without passing this test walking out into the real world, appeal of these kinds of AR hardware platforms is minimal to developers, to businesses, and to consumers. I would agree that for AR glasses to be truly useful and game changing, they would need not only solid 6DOF tracking, object occlusion, and object permanence but also really intuitive and reliable 6DOF input which was not also show, Chennavasin write. I appreciate the effort being made by all companies, but it still looks like consumer AR is still years away. This roadblock for AR relates to two others power consumption and field of view. Most AR glasses fail to deliver anything close to the amount of digital content your eyes see through most VR headset designs. This means that even in HoloLens 2 and Magic Leap 1, two dedicated AR headsets, you need to move far away from digital content to get full view of it and truly enjoy the sense of immersion it bring. Again, some can get used to this limitation, but the bulky size and high price of these AR systems also prevent them from appealing to consumers. Lastly, building the most detailed map of your environment typically means on-board cameras need to keep scanning room to keep map update. Using those cameras drain power. One of key reasons the first generation of phone-power VR headsets retired so quickly is because those headsets drain power from device you need to last day for other tasks.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

The comfort of wearing eyglasses

All of this, Panasonic say, provides users with an incredibly immersive experience, at the same time as providing comfort of wearing eyeglasses. As VentureBeat reports, Panasonic say prototype for glasses has a weight of somewhere in the range of 150 grams, though this could change before glasses are brought to market. As reference, Oculus Quest weighs about 570 grams, making it about four times heavier than Panasonic's glasses. Glasses were being run via high-powered PCs at CES. However, according to VentureBeat, Panasonic reps at the show say the company intends for glasses to operate over USB-C connection running out of smartphone. 6DoF tracking might also be added to the device, though this could make glasses heavier, ridding them of one its key selling points.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sources

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

logo

Plex.page is an Online Knowledge, where all the summaries are written by a machine. We aim to collect all the knowledge the World Wide Web has to offer.

Partners:
Nvidia inception logo

© All rights reserved
2021 made by Algoritmi Vision Inc.

If you believe that any of the summaries on our website lead to misinformation, don't hesitate to contact us. We will immediately review it and remove the summaries if necessary.

If your domain is listed as one of the sources on any summary, you can consider participating in the "Online Knowledge" program, if you want to proceed, please follow these instructions to apply.
However, if you still want us to remove all links leading to your domain from Plex.page and never use your website as a source, please follow these instructions.