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Playstation 1

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Last Updated: 02 July 2021

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Sony is celebrating the 25 anniversary of the original PlayStation console, which launched in Japan on December 3 1994. PlayStation was released worldwide a year later and became the first video game console to sell more than 100 million units. Here is a list of 25 best PlayStation One games, based on professional reviews from Metacritic. Visit Business Insider's homepage for more stories. Sony is celebrating the 25 anniversary of the original PlayStation, company's first video game console and one of the most influential gaming devices of all time. PlayStation debuted in Japan on December 3 1994 and sold 100 000 units on its first day of release. Sony took PlayStation worldwide a year later, and it went on to become very first video game console to sell more than 100 million units. Sony's PlayStation brand has grown into the titan of the video game industry, launching four home consoles, two portable consoles, virtual reality headset, and tons of PlayStation gadgets. Sony has sold more than 500 million PlayStation systems through last 25 years. Nintendo and Sega dominated gaming during the early 90s, but the innovative PlayStation helped Sony earn its footing. First PlayStation popularized the use of CD-Roms for video game releases Sony's competitors were using plastic cartridges with much less storage space. As a bonus, PlayStation could also play music CDs, giving it some extra utility as a media player. But PlayStation's huge library of games is what really set it apart from Nintendo 64, Sega Saturn, and the rest of the competition. PlayStation gave birth to blockbuster franchises like Resident Evil and Tomb Raider, while old series like Final Fantasy and Metal Gear find new life on PlayStation, thanks to its impressive 3D graphics. Below, we've list 25 of the best games for original PlayStation, as rat by professional critics. These scores are collect by Metacritic, which aggregates dozens of publications and also lets fans vote on their favorites.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

History of the PlayStation

SNES-CD was to be announced at the June 1991 Consumer Electronics Show. However, when Hiroshi Yamauchi read the original 1988 contract between Sony and Nintendo, he realized that the earlier agreement essentially handed Sony complete control over any and all titles written on SNES CD-ROM format. Yamauchi decided that the contract was totally unacceptable and he secretly canceled all plans for a joint Nintendo-Sony SNES CD attachment. Instead of announcing a partnership between Sony and Nintendo, at 9 am of CES, Nintendo chairman Howard Lincoln stepped onto stage and revealed that Nintendo was now ally with Philips, and Nintendo was planning on abandoning all previous work Nintendo and Sony had accomplish. Lincoln and Minoru Arakawa had, unbeknown to Sony, flown to Philips headquarters in Europe and formed an alliance of decidedly different natureone that would give Nintendo total control over its licenses on Philips machines. After the collapse of the joint project, Sony considered halting their research, but ultimately the company decided to use what they had developed so far and make it into a complete, stand alone console. As a result, Nintendo filed a lawsuit claiming breach of contract and attempt, in US federal court, to obtain an injunction against release of PlayStation, on grounds that Nintendo own name. The Federal judge presiding over the case denied injunction and, in October 1991, first incarnation of the new Sony PlayStation was reveal. However, it is theorized that only 200 or so of these machines were ever produce. By the end of 1992, Sony and Nintendo reached a deal whereby Sony PLAY Station would still have port for SNES games, but Nintendo would own rights and receive the bulk of profits from games, and SNES would continue to use a Sony-design audio chip. However, Sony decided in early 1993 to begin reworking the PLAY Station concept to target the new generation of hardware and software. As part of this process, SNES cartridge port was dropped and space between names was remove.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

The Nintendo/Sony Marriage

In the late 1980s through early 90s, Nintendo and Sony, now two of our biggest Video Game rivals, worked together on a potential Console that wouldve change gaming history forever. It goes by many nicknames Super NES CD-ROM System, SNES-CD, Nintendo Play Station but the gist was irresistible: Super Nintendo Games on Disc technology developed by Sony. For better or for worse, system never come to be, and Sony took much of the technology work on to create their first PlayStation Console, changing games But if you want to own this particular piece of gaming history, you can so long as you make the right bid. It is up for auction through Heritage Auctions starting February 7 2020. Approximately 200 to 300 prototypes of the Console were created during the development period now, only one has been find, by current owner Terry Diebold. According to Kotaku, Diebold randomly bought System at auction of property of former Sony employee, and has been touring gaming conventions and events since. But now, he is trying to make some cash off item: I ca keep losing money. 've put a lot of work into this by traveling with it and we have made nothing on it. Every trip that we have taken with it has cost us money out of pocket. Diebold has already turned down $1. 2 million from would-be buyer in Norway, hoping that the formal auction process will yield higher results. When Diebold first found the console, it at first could only play Super Nintendo cartridges in its top slot but the CD-ROM slot was non-functional. But then, Video Game modder Ben Heckendorn made a deal with Diebold. Let him borrow the Console for a month, and hell got that CD-ROM drive up and running with several home-brew Games. Wouldnt you know it, Heckendorn pulled it off, meaning Nintendo Play Station Up for auction is, indeed, functional piece of gaming hardware beyond its curiosity value. If youre interested in bidding on SNES-CD, watch for Heritage Auctions starting February 7 2020. Check out the Heckendorns Video of a newly working Console below. For more Nintendo History, heres are my picks for the best Nintendo 64 games ever make.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Prototype's

For years, it was stuff of legend-games console that incorporated both CD drive and SNES cartridge slot made with official backing of PlayStation and Nintendo? But back in 2015, we saw a magical prototype for ourselves and even had play with it. Now, after years of touring the world to show off the system to classic gaming fans, owner of what is believed to be the only remaining Nintendo PlayStation system is putting the console up for sale. The console ended up in the hands of Terry Diebold after he discovered it among a bunch of items he'd won in an online bankruptcy auction, but it wasn't until his son Dan happened upon a Reddit thread about system that he realized just how important the console was. Product of a not-quite partnership between Nintendo and Sony back in the early '90s, some argue that Nintendo PlayStation inadvertently led to the creation of Sony's own PlayStation, which, of course, has had a phenomenal impact on gaming itself. For years, Diebolds have had tour system around the globe, which, as you can imagine, do come cheap. Speaking to Kotaku, Terry said that he's made nothing by taking the console on the road, and that continuing to do so would cost money he can't afford to lose. As such, pair have decided to part with the console-and it looks like there's going to be Mega bucks involve, with Diebolds already turning down $1. 2 million from someone in Norway. The Consoles will be sold in online auctions run by Heritage Auctions, which has in the past sold gaming collectables for eye-watering prices-seal copy of Original Mega Man made a whopping $75 000 earlier this year, for example. Sale will begin on February 27, although no-one's really sure how much the legendary console will go for. Valarie McLeckie, Heritage's director of video games, says that while it will definitely sell, market will determine its value. In case of this particular item, since it's never been sold at public auction before, there's really no way to tell, she say. Chances are it'll be bite out of your budget, though.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Variants

Specialty models

Model:Case:BIOS:Hardware:Region:A/V Direct Out:Parallel Port:Serial Port:Sound Scope:Notes:
DTL-H1000Original (Blue)Unknown (09/22/94)Rev. ANTSC-JYesYesYesNoLow quality CD-ROM drive. S-Video direct out. Debugger. Can boot games from any region and CD-R copies.
DTL-H1000HOriginal (Grey)1.1 (01/22/95)Rev. BNTSC-JYesYesYesNoLow quality CD-ROM drive. Debugger. Can boot games from any region and CD-R copies.
DTL-H1001Original (Blue)2.0 (05/07/95)Rev. BNTSC-U/CYesYesYesNoLow quality CD-ROM drive. Debugger. Can boot games from any region and CD-R copies.
DTL-H1001HOriginal (Grey)Unknown (Unknown)Rev. BNTSC-U/CYesYesYesNoLow quality CD-ROM drive. Debugger. Can boot games from any region and CD-R copies.
DTL-H1002Original (Blue)2.0 (05/10/95)Rev. BPALYesYesYesNoLow quality CD-ROM drive. Debugger. Can boot games from any region and CD-R copies.
DTL-H1100Original (Blue)2.2 (03/06/96)Rev. BNTSC-JYesYesYesNoLow quality CD-ROM drive. Debugger. Can boot games from any region and CD-R copies. Has external power supply.
DTL-H1101Original (Blue)2.1 (07/17/95)Rev. BNTSC-U/CYesYesYesNoLow quality CD-ROM drive. Debugger. Can boot games from any region and CD-R copies. Has external power supply.
DTL-H1102Original (Blue)2.1 (07/17/95)Rev. BPALYesYesYesNoLow quality CD-ROM drive. Debugger. Can boot games from any region and CD-R copies. Has external power supply.
DTL-H1200Original (Green)2.2 (12/04/95)Rev. CNTSC-JYesYesYesNoLow quality CD-ROM drive. Debugger. Can boot games from any region and CD-R copies. Will not display PAL video mode.
DTL-H1201Original (Green)2.2 (12/04/95)Rev. CNTSC-U/CYesYesYesNoLow quality CD-ROM drive. Debugger. Can boot games from any region and CD-R copies. Will not display PAL video mode.
DTL-H1202Original (Green)2.2 (12/04/95)Rev. CPALYesYesYesNoLow quality CD-ROM drive. Debugger. Can boot games from any region and CD-R copies. Will not display NTSC video mode.
DTL-H3000Original (Black)Unknown (Unknown)Rev. BNTSC-JYesYesYesNoLow quality CD-ROM drive. Net Yaroze hobbyist development system. Can boot games from any region but not CD-R copies.
DTL-H3001Original (Black)2.2 (12/04/95)Rev. BNTSC-U/CYesYesYesNoLow quality CD-ROM drive. Net Yaroze hobbyist development system. Can boot games from any region but not CD-R copies.
DTL-H3002Original (Black)2.2 (12/04/95)Rev. BPALYesYesYesNoLow quality CD-ROM drive. Net Yaroze hobbyist development system. Can boot games from any region but not CD-R copies.

A number of these units appear in the secondary market and were popular because they would run games from any region and CD-R copies, which tend to result in them commanding high prices. All blue, green and black units tend to have CD problems, but DTL-H110x units are significantly more reliable than original DTL-H100x ones, perhaps due to generally running cooler than machines with direct high-voltage AC input. Installation of the modchip allowed PlayStation's capabilities to be expand, and several options were made available. By the end of the system's life cycle, almost anyone with minimal soldering experience was able to realize modification of console. Such modifications allow playing of games from other regions, such as PAL titles on NTSC console, or allow the ability to play copies of original games without restriction. Modchips allow playing of games recorded on regular CD-R. This creates a wave of games developed without official approval using free GNU compiler tools, as well as reproduction of original discs. With the introduction of such devices, consoles were very attractive to programmers and illegal copiers alike. Anyone seeking to create copies of games that would work correctly faced several issues at time, as discs that were produced by Sony were designed to be difficult to copy and impossible to copy on recordable media. Discs were manufactured with black-color plastic, transparent only to infrared radiation used by the CD-ROM drive's laser. This was found to offer little protection. Additionally, discs were mastered with specific wobble in the lead-in area. This wobble encode four-character sequence which is checked by the CD-ROM drive's controller chip. Drive will only accept discs if the code is correct. This string varies depending on the region of disk SCEI for NTSC: J machines, SCEA for NTSC: U / C machines, SCEE for PAL machines and SCEW for Net Yaroze. Since the tracking pattern is pressed into the disc at time of manufacture, this cannot be reproduced on CD-R recorder. Some companies do manage to produce discs that boot on unmodified retail units, but this requires special equipment and can only be done with pressed discs. However, inexpensive modchips were created that simply injected code to appropriate connections to the controller chip, which provide an easy way of bypassing these measures. Another issue is that most PC drives use Mode 1 or Mode 2 / Form 1 and PSX uses mixed-Mode format with most data in Mode 2 / Form 1 and streaming audio / Video data in Mode 2 / Form 2, which most CD-R drives at time could not handle well. Newer drives were able to correctly handle these variations. Creation and mass-production of these inexpensive modchips, coupled with their ease of installation, mark the beginning of widespread console video copyright infringement. Coincidentally, CD burners were made available around this time.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Legacy

Within the febrile swamp of gaming history, just about every anniversary is met with droning songs of nostalgia, insectoid paeans to the past. But joyful choirs that have meet this week's celebration of PlayStation's 20th birthday are merit. The launch of PlayStation in December 1994 was understood at the time as matter of deep significance to the evolution of gaming, and passing decades have added full gravity to the occasion. The PlayStation's arrival was a big deal, certainly, but what can we learn from the console's impact on us, then and today? In 1994, it was significant that a company of Sony's scale and ambition felt able to impose its will on business that had swung from the depravity of the late Atari era to the highly centralized stitch-up of Nintendo's heyday. This was a niche industry run on relationships, passing fads and rapid technological change. It was a big risk for Sony to enter. It was a matter of having courage to place big bet, and nouse to see it through. Competition makes it easier. Other companies, like Philips, choose to hedge their bets with junk like CD-I. 3DO, originally EA play, was doomed by lack of experience in the electronics market. Nintendo and Sega were learning all the lessons they were pleased to learn while ignoring those that didn't fit their particular skills and agendas. What Sony understood was design and marketing. In the early 1990s, this was a brand that still represented quality and sophistication. The original PlayStation delivered style, with a box that has rarely beat in terms of sheer good looks. I personally do not believe any of the later PlayStations look anywhere near as good as this box and I am certain that they didn't deliver as much woah' upon their arrival. Looking back now, it's instructive to view big console players of the day through the prism of personalities who best represent their strengths. When I think about people who signify big console brands at time, I think of Nintendo's Shigeru Miyamoto, sublime game designer. I think of Tom Kalinske, canny marketing hustler at Sega. And I think of Ken Kutaragi, gift engineer at Sony. It's simple but it bear scrutiny. Sony was really, really good at designing great hardware. In terms of delivering a box that was exactly right for its time, and packing as much power as its price would allow, it's hard to best PlayStation. This was an era when 3D graphics and high storage CD-ROMs were changing computing and computer gaming. PlayStation takes those technological advances and squeezes them into a little gray box. Kutaragi captured the essence of disruption that 3D gaming and big graphics represent. PlayStation's arrival in gaming also represents acknowledgment that the industry was moving on from its roots in the toy business, to something broader. Sony was also able to deliver this message through its marketing.

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* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Quality of construction

The first batch of PlayStations use KSM-440AAM laser unit whose case and all movable parts were completely made out of plastic. Over time, friction causes plastic tray to wear outusually, unevenly. Placement of laser unit close to power supply accelerates wear because of additional heat, which makes plastic even more vulnerable to friction. Eventually, tray would become so worn that lasers no longer point directly at CD and games would no longer load. Sony eventually fixed the problem by making a tray out of die-cast metal and placing the laser unit further away from power supply on later models of PlayStation. Some units, particularly early 100x models, would be unable to play FMV] Or music correctly, resulting in skipping or freezing. In more extreme cases, PlayStation would only work correctly when used upside down.

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* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Technical specifications

The Sixth-generation Hardware of the PlayStation 2 video game console consists of various components. At the heart of the console's configuration is its central processing unit, custom RISC processor know as Emotion Engine, which operates at 294 MHz. The CPU heavily relies on its integration with two vector processing units, known as VPU0 and VPU1, Graphics Synthesizer, and floating-point unit in order to render 3D Graphics. Other components, such as the System's DVD-ROM optical Drive and DualShock 2 controller, provide software and user control input. PlayStation 2 software is distributed on CD-ROM and DVD-ROM. In addition, console can play audio CDs and DVD movies, and is backwards compatible with original PlayStation games. This is accomplished through the inclusion of the original PlayStation's CPU, which also serves as the PS2's I / O processor. PS2 also supports limited functionality with original PlayStation Memory cards and controllers. The PS2's DualShock 2 controller is an upgraded version of PlayStation's DualShock with analog face, shoulder and D-pad buttons replacing Digital buttons of the original. Like its predecessor, DualShock 2 controller features force feedback technology. The standard PlayStation 2 Memory Card has 8 MB capacity and uses Sony's MagicGate encryption. This requirement prevents production of Memory cards by third parties who do not purchase MagicGate license. Memory cards without encryption can be used to store PlayStation game saves, but PlayStation games would be unable to read from or write to card-such card could only be used as backup. There are a variety of non-Sony manufactured memory cards available for PlayStation 2, allowing for larger memory capacity than the standard 8 MB. However, their use is unsupported and compatibility is not guarantee. These memory cards can have up to 128 MB of storage space. The Console also features USB and IEEE 1394 Expansion ports. Compatibility with USB and IEEE 1394 devices is dependent on software supporting device. For example, PS2 BIOS will not boot ISO image from USB flash Drive or operate USB printer, as the machine's operating system does not include this functionality. By contrast, Gran Turismo 4 and Tourist Trophy are programs to save screenshots to USB mass storage device and print images on certain USB printers. PlayStation 2 HDD can be installed via Expansion Bay on the back of the console, and was required to play certain games, notably the popular Final Fantasy XI.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

24. Klonoa: Door to Phantomile

The Klonoa series

PlayStationDoor to Phantomile Klonoa Beach Volleyball
WonderSwanMoonlight Museum
Game Boy AdvanceEmpire of Dreams Dream Champ Tournament

Door to Phantomile sold 51 441 copies when weekly Japanese charts were released on December 14. This placed Game fourth for the week; one position lower than Shining Force III: Scenario 1 and one position higher than J-League Winning Eleven 3. Sales also make Door to Phantomile week's second best-selling PlayStation video game and best-selling Namco video game. Game remain in the top 50 for 10 more weeks, when sales had reached a total of 159 284. Ron Dulin of GameSpot rat Door to Phantomile 9. 2 / 10 and give it editor's Choice award. Dulin found gameplay to lack repetition, and praised the game's pseudo-3D approach. He criticized occasional perspective problems, where he had difficulty judging the distance of moving platforms. Dulin praises the game's enemy and level design, and states that the music is fitting but occasionally annoying. His only foreseeable problem is surreality and cuteness of the game's artistic design. Dulin state that there are only two real problems-Game is a bit too cute for its own good and a little short-and conclude by calling it one of the best side-scrollers in years. Reviewer from IGN rat Door to Phantomile 8. 0 / 10 and give it editor's Choice award. The reviewer criticized the game for being too cute and not having enough levels, but also criticized the bosses for being too difficult. IGN concludes by calling it arguably the best on the market. Four reviewers of Electronic Gaming Monthly each gave Door to Phantomile rating of 9 / 10, and Game received EGM Gold award. The game's visuals and sound were separately rat 9 / 10, and its ingenuity and replay were separately rat 8 / 10. Four praise Door to Phantomile, calling it a fantastic game and platform masterpiece. One reviewer criticized the camera perspective, stating that it occasionally blocks out areas that need to be see, and another criticized the lack of difficulty. They conclude that the game's best feature is its old-school style play, and its worst is that childish feel may turn off some. Klonoa was awarded best Character at Tokyo Game Show by the Consumer Electronic Software Association. Editors of PSM, independent PlayStation magazine, rank Door to Phantomile 19 best PlayStation Game in 1998.

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* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

23. Suikoden 2

If youve never played or heard of Suikoden 2, it was probably because you just couldnt get your hands on a copy. Despite high review scores and passionate following, Suikoden 2 was never reprinted after its initial limited run. Which is a real shame, because that forces one of the greatest PlayStation RPGs to fade into relative obscurity. The story was the standout component here, and not just one involving the game protagonist. You spend much of the game recruiting up to 108 allies to fight alongside you. It was a bit like Pokemon, only these allies could speak, kill, and were never constrained by magical ball-prisons. Hmm, OK, maybe it was nothing like Pokemon.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sources

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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