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Roblox Oculus Quest

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Last Updated: 02 July 2021

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Virtual reality is all about letting users get immersed in worlds that have never been seen before, but they are usually worlds someone else has create. Today, users can start creating their own VR worlds without knowing much about game design thanks to Roblox. User-generate game platform is coming to Oculus RIft, bringing its 20 million monthly players along with it. New platforms include desktop and mobile, as well as Xbox One, for which Roblox added support earlier this year. With VR, we have this same vision, which is to create this ultimate platform for sharing your imagination, Roblox CEO David Baszucki say. Our huge community of 300 000 developers create awesome content. That immersive, social. Although now, instead of accessing it in your living room with your controller, you can literally jump into this content. Companys publish once, play anywhere platform means that the library of available games starts with 15 million titles. Users can jump into the body of Bird with Bird Simulator or play traditional first-person shooter with friends. There are also social experiences, letting people get together in virtual space, now with immersive VR. In fact, Roblox is beating Oculus owner Facebook to social VR experience. Social networking is just in earliest phases of developing VR experiences that you can visit with friends. Because Roblox lets players across platforms play together online, VR early adopters will be hanging out in empty virtual rooms. Theyll be accompanied by all those existing Roblox users. But VR can be tricky, with some users getting motion sickness from images that dont line up with what their eyes are expecting to see. Roblox solves this by reducing acceleration in jumps and falls to make images easier on the eyes and brain. The company also allows users to play games in third person on VR, which can help in keeping your bearings. Roblox on Oculus RIft means users can create new VR experiences as well. As more and more users join platforms 3D virtual space, creators may look to put more detail into creating worlds, adding more in-depth gameplay that takes advantage of all RIft offers. And they can also make money on VR with Robloxs monetization features. It is so early in VR right now, lot of talk is around hardware, and what platform is it going to be on? Baszucki say. Over time, as the market mature, content is going to become more and more important. Company, based in San Mateo, Calif., Is working on supporting other VR headsets in the future, as well.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Powering up the headset

That is all to say that Facebook has nailed Oculus hardware, but it still has a long way to go with content. I am still waiting for a virtual-reality game that truly consumes me, like Last of Us Part II does on PlayStation 4 or Legend of Zelda: Breath of Wild does on Nintendo Switch. To be fair, virtual reality content in general still has a long way to go. Sony also offers a 300 VR headset, PlayStation VR, which plugs into the PlayStation console, and its VR games also appear as compelling as standard console titles. Lewis Ward, IDC analyst who follows the video games industry, says that VR games are slowly getting better, but Oculus missed a major opportunity with this pandemic: applications that help people work remotely. It lacks good remote work tools like Zoom or Slack, which could have lure many businesses to virtual reality. Facebook said it was accelerating its plans around using virtual reality for work. Last year, it started Oculus for Business, program to help companies set up virtual-reality work environments. For 799, it say it would bundle Oculus Quest 2 with special Business-ready software that help companies train employees, design products and collaborate on projects. For now, fitness feels like a category where VR can have its moment. After a few days of playing boxing simulator FitXR, my arms felt sore. That was either a sign that VR had done its job well or that my muscles had atrophy after six months without gym.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Facebook Horizon hands-on

In a stunning reveal at Oculus Connect 6 this week, Mark Zuckerberg presented first look at Facebook Horizon, social VR experience coming to Oculus Quest and Rift platform in 2020. With Pixar-like graphics, Horizon trailer shows a wonderland of endless adventure. In Horizon, youre going to be able to build your own worlds and experiences, explore and hangout with your friends and, of course, meet new people, Zuckerberg explain. Not a new concept to gamers who already enjoy fantasy realms of massively multiplayer online worlds, but what is new is Facebooks readiness to layer deeper, more immersive experiences on top of its vast social network. With its ongoing investment in AI and growing global footprint, Facebook has the potential to create a true social presence within the Horizon, one where you can experience the sense of being with loved ones in an alternative reality even if youre physically apart in the real world. Roblox and Minecraft, each with more than 100 million players, might have something to worry about if Facebook, with its 2. 7 billion users, is able to find fast and frictionless way to drive users into the Horizon experience. That is a big if, but if Facebook can pull it off, monetization potential is huge. Fortnite, which is currently the largest game in the world with 250 million players, has been estimated to make more than 2. 5 million day. Additionally, Libra, global cryptocurrency being developed by Facebook, Uber, Lyft, Spotify, Visa, Mastercard, Paypal and other leading brands, is also planning 2020 launch and could serve as Horizons In-game currency and blockchain for collectible items. I asked Facebook Head of Product Marketing for AR / VR content, Meaghan Fitzgerald, if monetization was being built into game design and she said that theyd be announcing details closer to release. An ardent supporter of VR since its 2 billion acquisition of Oculus in 2014, Facebook has stood by fledgling technology for years despite slow adoption. But with robust sales of their untethered headset, Oculus Quest, which launched in May, Facebook just crossed major milestone of 100 million of Oculus Store sales that is giving them cause to celebrate. Heralding VR as the next major computing platform, Michael Abrash, Head of Facebook Reality Labs, andrew Boz Bosworth, Facebooks VP of AR VR, and Zuckerberg show off a number of advancements in computer vision: hand tracking, which allows for real time mobile processing of hand gestures without need for controllers, applies deep neural networks To form 26 degree-of-freedom reconstruction of hands as see by Oculus Quests four monochromatic cameras. This feature will begin shipping in early 2020 on Oculus Quest. Full body codec avatars which allow for real-time 3D rendering of persons likeness, movements and voice from measurements taken by camera sensors inside the headset and bodysuit. Still in development, these codec avatars will allow people to experience photorealistic social presence within the virtual world.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sources

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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