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Roblox Vr Oculus Quest

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Last Updated: 02 July 2021

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General | Latest Info

Virtual reality is all about letting users get immersed in worlds that have never been seen before, but they are usually worlds someone else has create. Today, users can start creating their own VR worlds without knowing much about game design thanks to Roblox. User - generate game platform is coming to Oculus RIft, bringing its 20 million monthly players along with it. The new platform joins desktop and mobile, as well as Xbox One, for which Roblox added support earlier this year. With VR, we have this same vision, which is to create this ultimate platform for sharing your imagination, Roblox CEO David Baszucki say. Our huge community of 300 000 developers create awesome content that is immersive, thats social. Although now, instead of accessing it in your living room with your controller, you can literally jump into this content. Companies publish once, play anywhere platform means that the library of available games starts with 15 million titles. Users can jump into the body of Bird with Bird Simulator or play traditional first - person shooter with friends. There are also social experiences, letting people get together in virtual space, now with immersive VR. In fact, Roblox is beating Oculus owner Facebook to social VR experience. Social networking is just in earliest phases of developing VR experiences that you can visit with friends. Because Roblox lets players across platforms play together online, VR early adopters wont be hanging out in empty virtual rooms. Theyll be accompanied by all those existing Roblox users. But VR can be tricky, with some users getting motion sickness from images that dont line up with what their eyes are expecting to see. Roblox solves this by reducing acceleration in jumps and falls to make images easier on the eyes and brain. Companies also allow users to play games in third person on VR, which can help in keeping your bearings. Roblox on Oculus RIft means users can create new VR experiences as well. As more and more users join platforms 3D virtual space, creators may look to put more detail into creating worlds, adding more in - depth gameplay that takes advantage of all RIft offers. And they can also make money on VR with Robloxs monetization features. It is so early in VR right now, lot of talk is around hardware, and what platform is it going to be on? Baszucki say. Over time, as the market mature, content is going to become more and more important. Company, based in San Mateo, Calif., Is working on supporting other VR headsets in the future, as well.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Powering up the headset

The addition of virtual reality compatible upgrade for ROBLOX came as somewhat of a surprise when it launched earlier this year. Roblox as a company hadnt previously shown any inclination to join the ranks of VR supporters so early on - though aggressive cross - Platform strategy for ROBLOX may have been clue - and yet the response has been largely positive. David Baszucki, ROBLOXs CEO, recently took time to address some questions from VRFocus about the implementation of VR in ROBLOX and what the future hold. Roblox is less about video itself and closer to video creation suite. It is essentially a social network where people can build, collaborate and distribute video content from a set of tools available from within the same platform. Some members like to create, some offer support and all like to experience what one another make. However, given that ROBLOX's average audience age is on the younger side, this does throw up some serious concerns about comfort in VR: if AAA development studios are nervous about it, how could pre - teens possible have answers? Baszucki tackles this and more in the full question and answer session below. David Baszucki: we are creating the ultimate Imagination Platform where you and your friends can create adventures, play games, role play, and learn together. Being inherently social and multiplayer, it was only natural to launch ROBLOX on a platform that would support our mission of co - experience in a deeper, more authentic way. Were ahead of the curve in that all of our games and experiences can already be played immediately on VR. We have do lot of work in advance to ensure that all of our content is 3D avatar - base and runs right out of the box on all devices we ship on. Furthermore, you will find that more and more businesses will tap into the social co - experience genre as hardware for virtual reality matures. Roblox is spearheading this movement by launching the largest social VR experience in the world, where millions of people can play and hang out in immersive 3D environments across different platforms simultaneously. Today, more than 15 million users are playing across an infinite variety of imaginative experiences on ROBLOX, whether it traveling to outer space, soaring through skies a bird, or seeing what it is like to manage your own pizza restaurant. If I play Bird Simulator on VR, for example, I can actually see and feel as if trees are going past my head. The level of immersion is really powerful. We were excited about our future on VR, especially as hardware matures and more immersive, high fidelity ROBLOX experiences emerge from our community. There will be situations where youre in your living room and you want to play games with your friends on the console. Or youre on the bus driving to school and you want to play games with your friends on your smartphone.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Playing some games

That's right, there are actual free demos to try out on Oculus Quest 2 for several of the top pay games on the platform. Curious what all the fuss is about regarding Beat Saber after trying Moon Rider above? Then try the free demo version. Or maybe you want to shoot some robots or dodge some bullets that what Space Pirate Trainer and Superhot, respectively, can offer. Then there is Under Presents, which is like an immersive, experimental version of live Theater with lots of really clever interactions. There are lots of other demos too, so make sure and look them up in store to try out some games before you decide to buy them.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Facebook Horizon hands-on

In a stunning reveal at Oculus Connect 6 this week, Mark Zuckerberg presented first look at Facebook Horizon, social VR experience coming to Oculus Quest and Rift platform in 2020. With Pixar - like graphics, Horizon trailer shows a wonderland of endless adventure. In Horizon, you will be able to build your own worlds and experiences, explore and hang with your friends and, of course, meet new people, Zuckerberg explain. Not a new concept to gamers who already enjoy fantasy realms of massively multiplayer online worlds, but what is new is Facebook's readiness to layer deeper, more immersive experiences on top of its vast social network. With its ongoing investment in AI and growing global footprint, Facebook has the potential to create a true social presence within the Horizon, one where you can experience the sense of being with loved ones in an alternative reality even if youre physically apart in the real world. Roblox and Minecraft, each with more than 100 million players, might have something to worry about if Facebook, with its 2. 7 billion users, is able to find fast and frictionless way to drive users into the Horizon experience. That big if, but if Facebook can pull it off, monetization potential is huge. Fortnite, which is currently the largest game in the world with 250 million players, has been estimated to make more than 2. 5 million day.S Additionally, Libra, global cryptocurrency being developed by Facebook, Uber, Lyft, Spotify, Visa, Mastercard, Paypal and other leading brands, is also planning 2020 launch and could serve as Horizons in - game currency and blockchain for collectible items. I asked Facebook Head of Product Marketing for AR / VR content, Meaghan Fitzgerald, if monetization was being built into game design and she said that theyd be announcing details closer to release. Ardent supporter of VR since its 2 billion acquisition of Oculus in 2014, Facebook has stood by fledgling technology for years despite slow adoption. But with robust sales of their untethered headset, Oculus Quest, which launched in May, Facebook just crossed major milestone of 100 million Oculus Store sales that is giving them cause to celebrate. Heralding VR as the next major computing platform, Michael Abrash, Head of Facebook Reality Labs, andrew Boz Bosworth, Facebook VP of AR VR, and Zuckerberg show off a number of advancements in computer vision: hand tracking, which allows for real - time mobile processing of hand gestures without need for controllers, applies deep neural networks To form 26 degree - of - freedom reconstruction of hands as see by Oculus Quests four monochromatic cameras. This feature will begin shipping in early 2020 on Oculus Quest. Full body codec avatars which allow for real - time 3D rendering of persons likeness, movements and voice from measurements taken by camera sensors inside the headset and bodysuit. Still in development, these codec avatars will allow people to experience realistic social presence within virtual world.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Bottom Line

That is all to say that Facebook has nailed Oculus hardware, but it still has a long way to go with content. I am still waiting for virtual - reality games that truly consume me, like Last of Us Part II on PlayStation 4 or Legend of Zelda: Breath of Wild do on Nintendo Switch. To be fair, virtual reality content in general still has a long way to go. Sony also offers a 300 VR headset, PlayStation VR, which plugs into the PlayStation console, and its VR games are also as compelling as standard console titles. Lewis Ward, IDC analyst who follows the video games industry, said that VR games were slowly getting better, but Oculus missed a major opportunity with this pandemic: applications that help people work remotely. It lacks good remote work tools like Zoom or Slack, which could have lure many businesses to virtual reality. Facebook said it was accelerating its plans around using virtual reality for work. Last year, it started Oculus for Business, program to help companies set up virtual - reality work environments. For 799, it said it would bundle Oculus Quest 2 with special Business - ready software that helps companies train employees, design products and collaborate on projects. For now, fitness feels like a category where VR can have its moment. After a few days of playing boxing simulator FitXR, my arms felt sore. That was either a sign that VR had done its job well or that my muscles had atrophied after six months without gym.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sources

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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