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Use Virtual Reality Headset

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Last Updated: 02 July 2021

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General | Latest Info

VR in 2020, in a world where people are more distant from each other than ever, has taken on different meaning. VR still can't be a workplace or social gathering spot I'd like it to be, but it's closer. Oculus Quest has become the closest thing to the Home VR console that VR's ever had. But VR is also in flux right now, as technology is ever-evolving. VR games this year have been better than ever, thanks to Valve's VR masterpiece Half-Life: Alyx, and more recently, Star Wars: Squadrons. But you still have to choose whether you want a headset that plugs into your PC or console, or choose a standalone option like Oculus Quest. At the moment, New Oculus Quest 2 is the best, most affordable option for VR, but it requires a Facebook account to work. More changes will come. Companies such as Qualcomm are building new chips that point to a wave of better standalone headsets at lower prices-including ones that plug into your phone. Meanwhile, older Mobile VR or phone-base VR headsets, like Samsung Gear VR and Google Daydream are basically dead. A good number of current iPhone, Android and app options don't even work with old Mobile headsets anyway. If smartphone-base VR comes back, it'll more likely be in the form of small headsets that plug into phones via USB-C for VR gaming and other uses. Regardless, if you're PC gamer, solid gaming PC-connect VR headset offers the most versatile collection of software for immersive VR experience and lets you use that headset for creative and business tools. Note that more powerful VR systems will still be largely tethered to desktop or laptop, and PC VR headset may require external sensors, so they may not be the best option for everyone. And what about console gaming? Aging PlayStation VR is still fun if it's on sale and you have a PS4, mainly because there are loads more great games for this device than you'd think. But keep in mind that PlayStation 5, while it works with PSVR, will require PS4 accessories to work with VR. Just know that the VR is still here, but the VR experience is evolving. Augment Reality, or AR, and Mixed-Reality headsets aren't ready yet, so in the meantime, solid VR goggle and rig is your best bet for escaping to other worlds. When we look for a VR device, we're in the market for something that offers solid motion tracking, syncs well with our controller, and offers a solid gaming experience. Read on to figure out which is the best VR headset for you. We update this periodically, but note that prices are subject to change. Read more: Want to Play Half-Life: Alyx? Here's VR Gear that works at 300 with nothing else needed. Oculus Quest 2 delivers Virtual Reality games and an immersive VR experience anywhere.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

The Best Augmented Reality Headsets

This tutorial enlists the best augment Reality or Smart Glasses with their features to help you select one depending on the target application: unlike virtual Reality, augment Reality is not limited to wearable devices and is being tested and implemented on phones, projectors, and PCs alike in addition to AR Glasses or AR headsets. Although this technology has huge potential for mass adoption, it is fairly less understood than even virtual reality. With inspiration from the likes of Lenovos AR Concept Glasses and NReal Light AR smartphone Glasses, users will be able to use PCs and smartphones in AR, on road, and with visual privacy, because small, portable and wearable Smart Glasses also allow PC and smartphone users to access their PC-base work, social media, and game software remotely. So, this AR Smart Glasses or augment Reality Glass tutorial lets you understand different types of AR headsets and glasses or devices, leading AR Glasses and headsets, and leading manufacturers in the industry.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

The basics

Virtual Reality technology seeks to create a realistic three-dimensional images or environment that humans can perceive as real, and even interact with in realistic ways. Obviously, we are at holodeck levels of realism yet, but consumers do have easy access to VR headsets and controllers. VR in devices like headsets is created entirely by a mixture of hardware and software. That makes it different from AR, which uses overlay of the real world and adds objects to it, like Microsoft HoloLens. VR tends to be a more difficult prospect: in AR, there are solid fixed points of reference that your eyes can use to track and navigate. In VR, full environment is simulated and realism is harder to attain. Cutting edge VR projects are working with tactile sensation and even smells, But in the consumer market, VR is typically limited to vision, hearing, and handling simple objects: But you will be amazed what can be done with just these senses.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Oculus Rift

Virtual reality was supposed to be the next big thing back in 2016, when the original Oculus Rift and HTC Vive launch. It was tech whose time had finally arrive. Or so we think. As it turned out, VR was still a little too expensive and perhaps too alienating to take over the gaming world like Oculus and HTC had hop. But it is still a lot of fun. Nowadays, there are a lot more games to play and more headsets to choose from. Picking the right one is important, but you should keep in mind that almost all VR games are multiplatform, so your real choice isn't between Oculus or Vive, it's between tether or wirefree. A Tethered VR gives you more graphical detail because you're hooked up to a PC. The disadvantage is that you're, well, hooked up to a PC. There's no getting around the fact that cables are awkward to deal with, especially when you can't really see them. You'll likely trip on them at some point, too. But if you're looking for absolutely top-of-line detail, and you have already shelled out for a great gaming PC or laptop, then you'll want to go tethered. For most people, myself include, wirefree VR is a much better option. It's more comfortable, you don't have to worry about getting tangled up in your own cables, and it's totally portable. You can bring this kind of VR headset to any room in the house without having to lug around your PC. Plus, in the case of Oculus Quest 2, you can plug it into PC if you want extra graphical horsepower. Below, we feature both kinds of headsets. Take look. Update for September 2020: I update Oculus Rift S and remove original Oculus Quest to replace it with Oculus Quest 2. Goodbye, cables. Oculus Quest 2 is the second generation of Oculus' popular Quest. This new version boasts improved resolution, lighter body, and a price point that's 100 cheaper. Oculus is also doubling down on Quest 2. It is discontinuing both Rift S and original Quest in favor of this WIRED-or-wirefree model. Quest 2 was built to be completely wirefree, but it also excels when tethered to a PC. You can plug it into a powerful gaming rig with a single USB-C cable and experience the kind of ultra-high-def VR you can only get from dedicated PC hardware. This jack-of-all-trades approach does have some drawbacks, though. The biggest hurdle is the new requirement that you sign in with a Facebook account. Not everyone is going to be comfortable with that, given Facebook's less-than-stellar history with managing user data. If you've been waiting on the sidelines because VR just wasn't simple enough, it's time to suit upbut maybe make a burner account. This supports room-scale VR, can operate with or without a PC, and comes with 2 controllers.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

HTC Vive

Valve was Vives other co-creator, responsible for headsets innovative tracking system and SteamVR software platform. Valve envisions SteamVR as a whole ecosystem of headsets, and it just announced a high-end SteamVR product called Index. Also, Valves Steam storefront has a near-monopoly on PC gaming, so it is fairly important outside of VR as well. Technically, Vive, but that seems like HTCs territory now. Valve seems more focused on the upcoming Index, another PC-Power, high-end device. While Index uses the Vives tracking system, it features some screen improvements and a set of new, fascinatingly weird-looking Knuckles controllers. As Polygon put it, Valve is targeting Virtual Reality enthusiasts who must have the latest things and enjoy sufficient disposable income to satisfy that desire. Valve is also touting big flagship VR game this year. So we might safely assume it wants gaming fans, specifically, fans of its Half-Life and Portal series, according to some rumors on board. The full system is 999 plus cost of PC, which puts it way at the high end of consumer VR. On bright side, Valve is selling Index piecemeal, so Vive owners could reuse their old tracking systems or even just buy some new controllers. Valve opened preorders for Index on May 1, and first units are supposed to ship in June although, as of right now, it is heavily backordered.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sony PlayStation VR

I am still in need of answer TO 2 questions 1 MY TV ONLY has 1 working HDMI port. The other 2 dont WORK FOR whatever reason, so will I need more than 1 working HDMI port on MY TV TO use THIS? 2 I dont have PS4 Slim or Pro, so will this still WORK fine WITH original PS4? Will every new game that COME out FOR PSVR BE available FOR original PS4 or will there BE certain games I ca play because I have older hardware? Why do YOU do this FOR SONY? This is 3G Vita without Calling and Texting, and Pro without UHD Blu-Ray player all over again. Why do YOU always have TO have One glaring hardware oversight. I again will be supporting VR as I fully believe in VR as the future of everything digial, btu now I am trying TO figure out how I am going TO do THIS. I have XBR75Z9D which I purchased because of PS4 Pro, and now not only does it not have UHD Blu-Ray, but I also have TO switch back and forth between cables, or just use PSVR on MY old PS4. Not everyone is going TO do THIS, Most will just not purchase a PSVR thanks TO THIS. Please, Please, please stop letting these types of oversights happen. YOU have a great brand that could easily compete with Windows, iOS / Mac, and Android, If YOU would just stop making all these stupid little mis-steps. Yeah, this is big oversight alright, as WE are a minority here. I too have have a 4K HDR TV, This has put Pro purchase in question and I am not really going TO unplug and plug in FOR features being promoted and sold TO US by SONY. I think WE are never going to get a reply to this here MY friend. Unfortunately, these forum replies are ONLY answered \ reply when it suits the message they WANT TO send and not address flaws or faults WITH the user base. But I agree this sucks it all starting TO smell of PS3 Launch! There are obvious ways around THIS. If YOU are using a large HDR flat panel TV, chances are YOU may have another 50 % of experience, ie AV amp and speakers. I would just use zone 2 output of amp TO give PSVR feed that it needsnon HDR and MY main PS4 Pro output via main output of AV amp, so full 4K and HDR. Job do. Also, additional HDMI splitter would work fairly effortlessly. I am sure the next gen VR Unit will account for this though, mind it was probably do TO just keep costs down. Developers ca get everything right on day one; I wish they could once in a while though! I mainly gutted MY Astro A50s to WORK as I expected them TO: This is pretty informative but I am still wondering about two things.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Samsung Gear VR

With Gear VR, were into category of VR headset that uses your smartphone as both screen and processor. The Samsung headset uses technology from Oculus VR, although it isnt as powerful as the Rift. It only works with Samsung S6 and S7 smartphone series, as well as Galaxy Note7 phablet. Gear VR can be bought as a standalone device, but some retailers will include one in when you buy a new Samsung smartphone, so it is worth scouting about for deals. Games and apps are available through Samsung Oculus Home software, with a growing catalogue of apps, games and content. For Samsung owners, Gear VR is an affordable way to explore virtual reality even if its graphical capabilities-and processor of device running its software-are less powerful than its rivals. Best for: cost-conscious VR newcomers who dont want to be tied to a computer or console while exploring virtual worlds and games. Lands End: from the makers of Monument Valley, this is an eerie game of exploration Minecraft: Gear VR: blocky building game suits VR well Keep Talking and Nobody Explodes: clever multiplayer game-headset wearer defuses bomb while friends try to help Smash Hit: inventive rhythm-puzzle game Gunjack: sci-fi shooter that fling ships and bullets At you NextVR: live sports and music in virtual reality AltspaceVR: interesting attempt At social VR, updating second life virtual world idea for current headsets Economist VR: intriguing virtual tours from digitally recreate Mosul Museum to Osakas secrets Jaunt VR: great range of make-for-VR videos, from documentaries to music Within: bespoke fiction and nonfiction videos make for VR

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Google Cardboard and Daydream

What began as a way for Google to compete against Facebook's high profile Oculus Rift virtual reality headset, Sony's PlayStation VR and Samsung's Gear VR came to an end Tuesday, when the search giant admitted its Daydream VR program wasn't popular among consumers and would be ending. Google's original vision for Daydream was to let people take high-end phones like its Pixel line and pop them into relatively cheap headsets. Phone screens would then be so close to people's eyes that, in combination with VR apps, they'd trick these people's brain into believing they were in a computer-generated world. And the phone's processing chips would power Experience. The result would mean people who already own expensive phones could pay less than 100 for a VR headset. We saw lot of potential in smartphone VR-being able to use a smartphone you carry with you everywhere to power immersive on-Go Experience, Google said in a statement earlier reported by VentureBeat. But over time, we notice some clear limitations constraining smartphone VR from being a viable long-term solution. Google's choice to discontinue its Daydream headsets effectively marks an unceremonious end for smartphone-power VR headsets. Though the idea behind turning a phone into a VR headset makes sense, and offers a cheap way for consumers to have their first experience with technology, it just didn't catch on. It wasn't for lack of trying though. Samsung as well, was offering its Gear VR headset at the time, offering a similar experience that was powered by Facebook's Oculus software and app Store. Google also had its Cardboard headset, built with low-cost lenses and, yup, folded cardboard, making it a popular marketing tool and part of corporate goodie bags. Even the New York Times gave away more than a million Google Cardboard headsets to subscribers in 2015 and 2016. Not all low-cost VRs are Go though. Google says its existing Daydream headsets will continue to work with older phones if you have them, and on its site Google still offers instructions on how to make Cardboard viewer. Facebook also offers a low-power version of its headsets, called Oculus Go, for 199. As for the future, Google said it plans to focus efforts on emerging augment reality technology, which overlays computer images on real world. It already offers AR navigation tools for its Google Maps, as well as real-time print translation tools and other features for its Google Lens service.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Microsoft in the wings

You can already take to air virtually by using Oculus Rift and drone, but if you've ever dreamt of lifting your wings and soaring like a majestic bird of prey, experimental new machine can pony up goods. Call Birdly, it's described by its Zurich University of Arts creators as a full-body flight simulator, based on movements of bird in flight. It consists of a padded bed with tail and wings, Oculus Rift headset, flight simulator software and a fan. User lay face down on bed and slips their hands into wings. Hydraulic actuators allow machine to be controlled by moving wings up and down, while Oculus Rift's motion sensors detect head movement. Unlike common flight simulators, you do not control the machine. You embody bird, Red Kite, team write on their website. To evoke this embodiment, we mainly rely on sensory-motor coupling. The participant can control the simulator with his hands and arms, which directly correlate to the wings and primary feathers of the bird. Those inputs are reflected in flight model of bird and displayed physically by simulator through nick, roll and heave movements. As the user flies over virtual landscape, displayed via Oculus Rift, fan blows in their face, simulating wind, regulating according to speed of flight, while various scents-such as the smell of trees or dirt-are waft into the user's face, based on the landscape below. We're not sure it's quite as accessible as quadcopter rig. But if one came to our local arcade, we'd certainly give it a go. Check it out in action in the video below.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Accessories

Virtual Reality accessories aren't just for gaming anymore, there are many uses for VR in the professional world too. VR headsets, accessories and system bundles provide professionals and gamers with virtually endless possibilities. Conceptualize, create, and explore with VR equipment that travel with you and, in many cases, can sync with your mobile devices. Virtual Reality accessories are being used to change the face of various industries by helping them conceptualize ideas before implementing them. Industries like landscaping, interior design, architecture, and even hair design can utilize VR equipment and software to try designs before beginning job. Real Estate agents can offer Virtual tours to potential buyers using VR headsets, combined with require software and hardware. This method allows potential buyers to get a feel for locations and choose specific homes to tour, which saves time and cuts costs. VR tools like 3D cases for compatible iOS and Android smartphones offer portable methods for conceptualizing spaces, designs or offering on spot tours. Check smartphone specifications against VR requirements before buying equipment, to make sure you get the best experience from your VR System. Students spend a lot of time fiddling with their smartphones in class, so why not use Virtual Reality accessories to turn them into learning tools? It's estimated that people retain 20 % of audible information, 30 % of visual information, but as much as 90 % of information they experience; VR can be experience. With the right software, students can create Virtual laboratories, go back in time to experience historical events, or travel to other countries to learn about different cultures. For example, VR accessories like Bluetooth game Controllers, earphones and 3D programs allow students to develop advanced scientific experiments without worrying about safety concerns. VR engages students and boosts learner retention, making it a valuable tool for classrooms. Students also learn valuable technological skills that they can apply to other areas of their education.


CHECK OUT TPCAST WIRELESS ADAPTER TOP PROS:

Even though Oculus Rift is one of the leading players when it comes to VR, it sure has its downsides. Being one of the first consumer-level headsets to hit the market, Rift still heavily relies on cable connections. Because Rift relies so much on cables, you are still tied up to your computer. When you first think of a VR headset, you unquestionably do imagine tripping on cables and wires as a fun experience. Luckily, TPCAST WIRELESS ADAPTER is there to fix problem. With TPCAST WIRELESS ADAPTER, you no longer have to worry about tripping on cables. Preserve immersion at all times. TPCAST WIRELESS ADAPTER allows you to exchange long wires with a WIRELESS signal. The Ingenious design of TPCAST uses separate router, that is different from your home network. Compared to other similar products, it doesnt require PCIe slot. This basically means that signal interference will be minimize. You will be able to use this great accessory even with a high-performance gaming laptop. For optimum results, all you need is to link a dedicated router for TPCAST and your PC via Ethernet connection. This device comes with a receiver that you can strap on top of your headset. The lightweight receiver quickly receives and sends signals from your VR equipment. For uninterrupted 5-hour gaming session, TPCAST comes with a battery pack that can easily be clipped on your belt. When talking about WIRELESS connections, major talking point is connection latency. TPCAST has addrest this problem with systems that offer latency that is less than 2ms. 2ms latency is almost exactly what cable connection has to offer. As with all WIRELESS connections, you can expect the occasional occurrence of signal drops due to interference.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

How do you film VR?

360-Degree videos are created by filming all 360 degrees of scene at same time. Users can view video from any angle. Turn and move the device and 360-Degree Video will follow, creating an immersive virtual reality type experience. 360-Degree Video is typically recorded using either a special rig of cameras or dedicated cameras that contain multiple camera lenses. The resulting footage is then stitched to form a single video. This virtual reality capture method is done either by the camera itself or using specialized video editing software. This software can analyze common visuals and audio to synchronize and link different camera feed together. You can read about how to stitch 360 videos here. Capture content can be separate into either monoscopic or stereoscopic 360 content. Stereoscopic 360 content allows you to have a 360 overview of the environment and create 3D effects with objects close by. Monoscopic 360 content lacks 3D effect but is much easier to produce and easier to distribute. How to create a virtual reality experience in 30 minutes with Viar360? Use your 360 camera to record the environment. Youll end up with a bunch of 360-Degree videos and images which will serve as your underlying media files. Upload media files to Viar360. Create a new folder in your media library and upload 360-Degree and regular media files. Create a new project and add your 360-medial files. Each file you add will represent one individual VR scene. Add additional media files and interactions in each individual VR scene. Open each scene and use Viar360s editor to add additional media files and interactions inside your 360 scenes. Publish the experience and download a VR app to view it on your VR headset. Once youre do with editing, publish your story and download an app for one of the supported VR headsets. Once you login to the app you will be able to play VR experience inside your VR headset. Unlike standard 360 Video, Light Field Video capture with Lytro Immerge allows for six degrees of motion freedom within camera volume, which is about one meter. This means that you could conceivably move around within the volume of sphere and lean in toward objects. In addition to adding degree of positionally tracked Volume to the scene, true Light Field recording like Lytros create both horizontal and vertical parallax, giving the scene true depth and perspective regardless of your viewing angle. Light Fields are a relatively simple concept and are not that new, but their actual implementation is extremely hard to pull off. Light Field is really just all light that passes through area or volume. Physicists have been talking about Light Fields since at least 1846. Lytro really popularized the idea by developing the world's first consumer Light Field camera back in 2012. Light Field can be captured using an array of multiple cameras as well as plenoptic device like Lytro ILLUM, with an array of microlenses placed across its sensor.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Cheap

The absolute simplest form of virtual reality is made out of nothing but a pair of plastic magnifying lenses and a sheet of Cardboard, using a standard smartphone as screen. Most people refer to this now as Google Cardboard, but the idea was around for years before Google branded it. And Google has only just started selling its own Cardboard set. It's put most of its efforts toward set of best practices that manufacturers can follow to get official works with Google Cardboard stamp of approval. Not all low-end headset makers follow them, but most easily available sets are Cardboard-compatible, which means theyre guarantee to work well with similarly certified Android and iOS VR apps. Cardboard-compatible headsets, some made of plastic or even aluminum, are easy to get. But they offer limited interactivity, most suit for watching 360-degree video. And theyre not meant to be used for long periods of time. Among other things, Googles standard forbids head straps. Cardboard boxes are, unsurprisingly, pretty uncomfortable, but even more ergonomic plastic versions like Mattel View-Master are only fun to hold up for about five minutes at a time.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

High End

April is going to be a huge month for high-end headsets. Oculus Rift ships at the end of March, and HTC Vive ships shortly thereafter, marking the first two high-end headset launches. Many people, though, might be getting their orders closer this summer. The Oculus Rift is heavily backordered, with a current shipping date of July for new buyers, though buying a PC bundle might get you one sooner. Vive preorders have just open, and were not sure how much inventory HTC is working with. Rift will appear in stores, but do count on seeing large quantities. If youre looking at PlayStation VR, timeline gets a bit longer. Weve recently heard that Sony will ship it this fall, and it is possible to hear the exact date at this year's Game Developers Conference, where the company has released VR news in the past. Sony introduced around 17 launch games last year, although developers have generally been more secretive about their plans than they have with Rift or Vive. And while there are free games bundled with headsets, Rift orders will come with platformer Luckys Tale for everyone and EVE: Valkyrie for preorders, and Vive preorder customers get Tilt Brush, Fantastic Contraption, and Job Simulator. Everyone has also been pretty coy about how much youll pay to buy a game. Unless youre determined to be a super-early adopter, waiting a few months may well be the best option. Oculus and Valve have both line up several dozen titles for Rift and Vive, but the full catalog will take some months to come out, and it will take time to squash inevitable bugs that come with new releases. For Oculus Rift particularly, many of its best experiences like sculpting tool Medium wo work until Touch motion controllers ship later this year. And if you wait, hardware needed to run these high-end headsets will only get cheaper.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sources

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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