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Vlambeer

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Last Updated: 08 November 2020

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General | Latest Info

Vlambeer

Defunct1 September 2020 ; 2 months ago ( 2020-09-01 )
Former typePrivate
Founded1 September 2010 ; 10 years ago ( 2010-09-01 )
FoundersRami Ismail, Jan Willem Nijman
HeadquartersUtrecht , Netherlands
IndustryVideo games
Key peopleRami Ismail, Jan Willem Nijman
ProductsSuper Crate Box, Serious Sam: The Random Encounter, Ridiculous Fishing, Luftrausers, Nuclear Throne
Twitter@vlambeer
Websitevlambeer .com
Rami Ismail - Vlambeer at How do you do 2011 (6400270519).jpg "Rami Ismail - Vlambeer at How do you do 2011 (6400270519).jpg", by Virtueel Platform from Netherlands, licensed under CC BY-SA 2.0

Dutch indie game studio Vlambeer is breaking up on its 10 anniversary. Studio, which develops games like Ridiculous Fishing and Nuclear Throne, is product of developers Rami Ismail and Jan Willem Nijman, who started working together in 2010 after dropping out of their game development university classes. Vlambeers first official game, Super Crate Box, was released in 2010 shortly after studios founded. With a focus on classic-but-quirky Arcade-style games, Vlambeer released more than a dozen games with different teams of developers, last of which is Ultrabugs for Windows PC, Mac, Linux, and Nintendo Switch. But duos do not wait for development to complete before dissolving studio. Ismail told Polygon studios closure was particularly fitting. Was right, Ismail say. But it also so Vlambeer. It was a little overdramatic. Nobody does it. Nijman continue: were pretty good at taking big jumps. This feels like one of those moments, like, Hey, should we shut down the studio? Yeah, let do it. And then, here we are a few weeks after shutting down studio, pretty much. It wasnt the original plan to keep the studio going for so long. Ismail said the goal was to keep the studio running as long enough as we need together to have a chance in the games industry and do our thing. After all, Ismail and Nijman say they were never really friends. Even though I respect him a lot, I wo go to his birthday party or something, Ismail say. They were not really friends, in that sense of the word. We had a really good, unique dynamic, Nijman added during a Skype call with Ismail and Polygon last week. And we realize you do need to be friends to work together in that way. In fact, that space between them ends up being a productive way of working, each working alone on things they want to, do trusting each other to make decisions, Nijman on the design side and Ismail doing business and implementation. But Vlambeer become much more than small project between people who are really friends, they say. We accidentally end up Ismail say. We never meant Vlambeer to be what it is now studio that makes multiplatform games, stuff bigger and more complex than the simpler, weird games they started out making. Ultrabugs is kind of return to smaller games with a clear, Arcade focus. And so its fitting its game Vlambeer is ending things on. To celebrate the 10-year run and studios ' closure, both Ismail and Nijman were clear this is not sad news. Vlambeer is running a Steam sale called Vlambeer and Friends. Because throughout development, it actually been a lot more than just Ismail and Nijman. Each of their games was collaboration between each other, but other developers and artists were major parts of that. The people weve worked with have been excellent, Ismail say. Theyve range from, like, kids that send fan drawings that we hire, to people JW knew from forums years ago.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

Related video

16 December 2013Jan Willem Nijman - Vlambeer - "The art of screenshake" at INDIGO Classes 2013

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

History

Rami Ismail usually introduces himself as one half of Vlambeer, Dutch indie studio behind Games such as Ridiculous Fishing and Nuclear Throne; other half is designer Jan Willem Nijman. In her keynote address at IndieCade East 2014 today, Ismail chronicled both of their lives, from birth to present. He wasn't just telling the audience his life story and Vlambeer's history. He was illustrating their rocky, unique path to success, and the thrust of his speech was that there's no single definitive way to make it as a game developer. I was a really unruly kid back in elementary school, said Ismail, before explaining that the teacher, in effort to get him to focus, introduced him to chess at the age of 5. That was Ismail's first exposure to any kind of game system, shortly before his parents brought home the family's first computer and he start messing around with QBasic Game Gorillas. From the moment he altered some of the game's code to get his name to show up on the title screen, he was hooked on programming. Soon afterward, he began creating his own games in the form of interactive fiction. Meanwhile, Nijman also started playing chess at a young age, and when he began reading the Dutch magazine CompuKids at the turn of the millennium, it spurred him to begin writing his own design documents for Games. A few years later, in 2006, Nijman joined Poppenkast, online hub for game designers. There, he participates in a number of three-hour game jams that, according to Ismail, lead to Nijman's action sensibilities as game designer. Even though he really didn't make anything good, he did make a lot of stuff, say Ismail. Chess was Ismail's first exposure to any kind of game system in 2008, Both Ismail and Nijman enrol in Utrecht School Of Art and Technology in 2008, but dropped out in 2010 to pursue Vlambeer. The decision came about partly because they had developed games on side while in school, and when school found out, Ismail and Nijman were told that rights to title belong to school. According to Ismail, he and Nijman wanted to keep Vlambeer going by bringing in incremental revenue, so the two were always working on something. They start out by selling games like Radical Fishing and Dinosaur Zookeeper for modest sums. They begin traveling a lot to conventions, where they meet individuals like Venus Patrol founder Brandon Boyer; He hooks them up with developer Zach Gage, who helps them bring Radical Fishing to iOS as Ridiculous Fishing. They released their first flagship title, Super Crate Box, for free. It was intended as a business card, say Ismail, to get Vlambeer's name out there in the Dutch indie development scene and in industry at large. They also worked on projects that didn't turn out so well.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Games

Collector's Edition includes all Vlambeer Games via Steam product code Dutch indie Games studio Vlambeer quickly established itself as leading name in arcade-style action video games with titles like ULTRABUGS, Nuclear Throne, Ridiculous Fishing, LUFTRAUSERS or Super Crate Box. This official 178 page Vlambeer art and history book chronicles the meteoric rise of a two-man studio and a small band of contributing artists, coders and composers who helped build some of the most memorable indie Games of past years. '120 Years of Vlambeer & Friends. Bringing back Arcade Games since 1896' not only explains game design ideas at the root of games, but also takes an in-depth look at their visual and audio design. This art book covers all of the Vlambeer Games and highlights key details. In-depth 20. 000 word history, based on interviews with Rami Ismail, Jan Willen Nijman and many others, documents the studios ' inception and rise to fame, and many obstacles the studio faced in the first six years of its existence. '120 Years of Vlambeer and Fiends. Bringing back arcade Games since 1896' is available in special Collector's Edition and open Edition Standard Softcover. Inside of both books are identical. The book is also available as an eBook for Amazon Kindle. About Collector's Edition Red Softcover limit to 1. 000 copies including all Games by Vlambeer to date! Hand-sign by Rami Ismail and Jan Willem Nijman Hand-number come in luxury Box include Limited Edition screen print by Vlambeer artists Paul Veer and Justin Chan. Include a custom designer notebook + marker to help you start designing your own games! 178 pages Full Color ISBN: 978-90-824576-29 English Language About Standard Edition Blue Softcover 178 pages 256 x 256 mm Full Color ISBN: 978-90-824576-36 English Language published by Cook & Becker BV Visual Design by Bart Heideman and Dog & Pony

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

Sources

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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