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Voobly Aoe2

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Last Updated: 18 January 2022

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Voobly Aoe2

Twitter@voobly
Facebookvooblyofficial

I think that Age of Empires II is probably game Ive been playing on or off for longest amount of time. In fact, it is this game which pushed me to write custom tool to prevent DirectDraw palette issues more than eight years ago, before custom community patches. I have fond childhood memories of game, and although I do commonly find time or focus anymore to play it myself, it is fun to see how game has found new community and attention anno 2018, driven by streamers on Twitch such as Nili, T90Official, and MembTv, as well as YouTube personalities such as Spirit of Law and ZeroEmpires, driving new players to game. As such, AOE2 e-sports scene is relatively healthy today, and whereas game is by no means as popular as eg Dota or League of Legends, it is by far one of most enjoyable traditional RTS games to watch these days, with big tournaments appearing every so often between high-ranking players, with Battle of Africa being one of more recent ones. It is important to note, however, that most of this newfound attention does not take place on Steam version of game, which is solid enough but is widely regarded as not being most optimal way to play game competitively online, with version being relatively prone to lag, desyncs, and without solid Spectator plugins that would allow streamers to display statistics and overlays whilst watching games. Instead, serious players will opt to utilize Voobly, multiplayer platform and social network which supports bunch of older games, though AOEII is by far most popular one, even to degree that its main focus game for Voobly today. Additional benefits platform offers go quite far, including proper ELO rankings for players, support to install additional mods and patches for game, including incredible community built UserPatch, which extends game with lots of balancing fixes, bug fixes, and additional features. Together with WololoKingdoms, another project, one can even bring in AOE2 HD expansion packs to Voobly. With this background knowledge in mind, and after having spent various Saturday evenings watching tournaments live, I was wondering whether it would be feasible to set up predictive model that would be able to predict who will win match up. During matches, viewers will happily chat away about who they think is winning, incorporating things such as number of units, resources available, who advance through research and Age quicker, map kill / death ratio, civilizations chosen by players, players ' respective ranking and history, and score per player game provide: hence reason why broadcasters prefer to Overlay screen with additional statistics as provide by Voobly plugins, as screenshot above shows.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions.

* Please keep in mind that all text is machine-generated, we do not bear any responsibility, and you should always get advice from professionals before taking any actions

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